My biggest grievance! Hitting spacebar forgetting to select empty space and deleting a block of code in the process.Something that would be excellent for laptop mode would be a way to pan the "camera" (like when you hold down ALT) in the workspace around even if the mouse is on top of the code editor. Right now, as someone else said before, you need to search for a piece of background in the workspace which is sometimes difficult and cumbersome. Maybe Shift + Alt could work?
Why would you do that? if you want that, why not set the preference to open up code in full screen tabs?totally agree with the sentiment that i spend my time trying to fill the onscreen workspace up with a single code editor
Just wanna point out... You kinda sound like Microsoft did when it came to Windows 8Bleah.... windows on top of windows was quite probably the worst thing about the older versions.
Yes it's different an change is almost always hard, but it is much better once you're used to it.
And this is exactly why I have 4 monitors, and use multiple desktops. So yeah.... certainly not convincing meJust wanna point out... You kinda sound like Microsoft did when it came to Windows 8
Though I dunno how well that turned out for them.
Anyways I'll argue Windows on top of windows isn't as bad as you make it out to be, seeing as we have used that kinda system for years now - and I'm not talking just about Gamemaker, but OSes.
Gamemaker has been used by younger folks and students for most of its lifetime. Only recently has it become more of a profetional tool with GM:Studio. But, Im fairly sure a majority of GM users do not have the means for multiple monitors.And this is exactly why I have 4 monitors, and use multiple desktops. So yeah.... certainly not convincing me
You have no idea how much that explains things...I have 4 monitors,
That is the problem exactly! I know something was the problem but i never quite coulc put my finger on it.I do see the advantages when you have a million things up, but its just too problematic when you want to keep the important things up.
I think my ultimate annoyance is that things are moving that I don't want moving. If I placed a codeblock on the left side of my screen, I want it there. I don't want it constantly moving around on my screen as I move object to object.
I want to put that code "window"/cell/ whatever its called on a GUI layer so it dosn't scroll around, I want it to stay on my screen where I put it - And no that isn't the same as locking it to the sides, like the resource tree.
Cause as it stands now, this is how working with workspaces feels like to me:
You put your phone down, on your desk, and as you start using your computer's keyboard, your phone flys off to a different part of your desk.
You get a text, so you pick up your phone, now your computer's keyboard flys off to a different part of the desk, rather then just staying right in front of you.
I'm thinking about Roller Coaster Tycoon 1&2, and trying to imagine how annoying it would be, if the windows for Handymen, Path building or whatever weren't part of the GUI, and were actually on the park view.
Worked two days on a little game for the GMS2 Beta Jam using GMS2 for the first on my notebook with a 768p resolution. And it was a very bad experience. Will definitly not use it again on the laptop.I personally find it hard to imagine how Workspaces would be on a 768 screen. I feel like you would need to hide/unhide every sidebar constantly, unless you only want to read 23 lines of code.
This has annoyed me a lot recently. I think YoYo is trying to appeal to pros and is desperately trying to shed this image of being a beginners' tool, but in doing so they're only alienating their actual userbase of long time users.Gamemaker has been used by younger folks and students for most of its lifetime. Only recently has it become more of a profetional tool with GM:Studio
Unfortunately, it seems they decided to do so by using an IDE that looks cool.I think YoYo is trying to appeal to pros and is desperately trying to shed this image of being a beginners' tool
Frankly, this is a little insulting. We've changed loads of stuff, we've adapted loads of stuff, we've added loads of stuff - all based on user feedback.That and they frankly keep acting like every decision they make is final, irreversible, and -- because it was intentional -- the right thing to do. They need to learn their real market and go for them.