G
Guest
Guest
My first suggestion would be allowing individual events to be opened from the resource tree (opening into a full-screen code window) and allowing events to be created from the resource tree--basically allowing the workspace to be relegated to the object's edit box for assigning a sprite, etc. And then I'd like an option to replace the open box when I want to edit a new one. So, allow a user to eliminate the workspace; it honestly feels like a DnD thing.
Buuut, since we don't have that, I recommend automatically reorganizing / condensing the objects that are open. I.e., I open objects A, B, and C. I close object B. The big space left by B should disappear, and objects A and C should become vertically adjacent to each other.
Current:
A
C
New:
A
C
Currently, once I have more than a couple objects open, it becomes difficult to work, and I end up just "re-opening" everything from the resource tree or searching through Ctrl-T. This might help.
Buuut, since we don't have that, I recommend automatically reorganizing / condensing the objects that are open. I.e., I open objects A, B, and C. I close object B. The big space left by B should disappear, and objects A and C should become vertically adjacent to each other.
Current:
A
C
New:
A
C
Currently, once I have more than a couple objects open, it becomes difficult to work, and I end up just "re-opening" everything from the resource tree or searching through Ctrl-T. This might help.
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