iOS IAPs not working on iOS on 2.3

Before i update on 2.3 InnApps working fine. After GMS update on Android InnApps working but on iOS it says everything is fine, but no award is awarded. I use tutorial code.

GML:
    var _eventId = async_load[? "id"];
    switch (_eventId)
        {
        case ios_product_update:
            // Decode the returned JSON
            var _json = async_load[? "response_json"];
            var _map = json_decode(_json);
            var _plist = _map[? "valid"];
            var _sz = ds_list_size(_plist);
            // Loop through all valid products and store any data that you require
            for (var i = 0; i < _sz; ++i;)
                {
                var _pmap = _plist[| i];
                var _num = 0;
                while(_pmap[? "productId"] != global.ProductID[_num, 0])
                    {
                    ++_num;
                    }
                global.ProductID[_num, 1] = _pmap[? "price"];
                global.ProductID[_num, 2] = _pmap[? "localizedDescription"];
                global.ProductID[_num, 3] = _pmap[? "localizedTitle"];
                }
            // Parse any invalid responses here if required
            ds_map_destroy(_map);
            // Check previous purchases with your server or from
            // a local secure file and enable features as required
            // and then query on-going purchases here
            break;
           
           
           
           
           
            case ios_payment_queue_update:
    // Decode the returned JSON
    var _json = async_load[? "response_json"];
    if _json != ""
        {
        var _map = json_decode(_json);
        var _plist = _map[? "purchases"];
        var _sz = ds_list_size(_plist);
        // loop through purchases
        for (var i = 0; i < _sz; ++i;)
            {
            var _pmap = _plist[| i];
            var _ptoken = _pmap[? "purchaseToken"];
            // Check purchases
            if _pmap[? "purchaseState"] != ios_purchase_failed
                {
                var _receipt = ios_iap_GetReceipt();
                // CALL SERVER CHECK WITH RECEIPT HERE
                // or validate, award the product, and finalise
                if ios_iap_ValidateReceipt() == true
                    {
                    var _num = 0;
                    while(_pmap[? "productId"] != global.ProductID[_num, 0])
                        {
                        ++_num;
                        }
                    switch (_num)
                        {
                        case 0: buy_1(); break;
                        case 1: buy_2(); break;
                        }
                    // Securely save the details to a file
                    // or save them to your server
                    ios_iap_FinishTransaction(_ptoken);
                    }
                else
                    {
                    // Validation failed, so deal with it here
                    // We still need to finalise the transaction
                    ios_iap_FinishTransaction(_ptoken);
                    }
                }
            else
                {
                var _ptoken = _pmap[? "purchaseToken"];
                // Purchase failed, so finalise it
                ios_iap_FinishTransaction(_ptoken);
                }
            ds_map_destroy(_pmap);
            }
        ds_map_destroy(_map);
        }
    break;
   
   
   
         }
   
   

   
   
    var _json = ios_iap_QueryPurchases();
    if _json != ""
    {
    var _map = json_decode(_json);
    var _plist = _map[? "purchases"];
    var _sz = ds_list_size(_plist);
    // loop through purchases
    for (var i = 0; i < _sz; ++i;)
        {
        var _pmap = _plist[| i];
        var _ptoken = _pmap[? "purchaseToken"];
        // Check purchases
        if _pmap[? "purchaseState"] != ios_purchase_failed
            {
            var _receipt = ios_iap_GetReceipt();
            // CALL SERVER CHECK WITH RECEIPT HERE
            // or validate, award the product, and finalise, as shown below
            if ios_iap_ValidateReceipt() == true
                {
                var _num = 0;
                while(_pmap[? "productId"] != global.ProductID[_num, 0])
                    {
                    ++_num;
                    }
                switch (_num)
                    {
                    case 0: buy_1(); break;
                    case 1: buy_2(); break;
                    }
                // Securely save the details to a file
                // or save them to your server
                ios_iap_FinishTransaction(_ptoken);
                }
            else
                {
                // Validation failed, so deal with it here
                // You still need to finalise the transaction
                ios_iap_FinishTransaction(_ptoken);
                }
            }
        else
            {
            var _ptoken = _pmap[? "purchaseToken"];
            // Purchase failed, so finalise it
            ios_iap_FinishTransaction(_ptoken);
            }
        ds_map_destroy(_pmap);
        }
    ds_map_destroy(_map);
    }
 

zextyu

Member
Yes indeed. I checked again on the old version (2.2.5). Validation works fine. Everything broke at 2.3
 
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