I've recently started migrating my Android games over to iOS. Sort of working fine, but as soon as I tried to migrate something with IAP It's failing.
Apparently what is failing is the if iap_status() == iap_status_available check. Again, for Android everything is working fine. I did set up IAPs in the Itunes Connect and wondering what other setting I might be missing....
I've upgraded to the beta GM version but no luck. From what I can see my IAP tab in the game config looks different from what other people have (from the screenshots i can see some checkboxes with "enable IAP" ad likes, while my tab only has spot for Google Play Store key).
Apparently what is failing is the if iap_status() == iap_status_available check. Again, for Android everything is working fine. I did set up IAPs in the Itunes Connect and wondering what other setting I might be missing....
I've upgraded to the beta GM version but no luck. From what I can see my IAP tab in the game config looks different from what other people have (from the screenshots i can see some checkboxes with "enable IAP" ad likes, while my tab only has spot for Google Play Store key).