I
iAnzenGenki
Guest
Hello! I started learning some pixel art techniques and working with Asesprite to animate them. This is the first iteration I made, back before I realized it's easier to just stick with 4 directions instead of jumping straight into 8. (You may have to zoom in a little, I'm running the game in a 320x180 resolution and these sprites are 14x18 in size .)
So yea, very minimal. Just a person with a jumpsuit, helmet and purple shades. I wanted to improve the design and after hours of watching other artists give tips and offer advice I sat down and made something a little better...I think
Waaay more shading, maybe more than what is needed for a 16ishx16ish sprite, but it's somewhat of an improvement. I changed the clothing color and went with less saturation, and a risky move, no outline. I'm very pleased with the Down animation, it just feels right. From there it feels less cohesive. On the Up animation the back of the head doesn't look right, and I feel like the shading for the light reflecting off the helmet isn't what it should be. The side profile gives me the worst feeling. The face seems so different along with the shading on the helmet, and the leg animation look muddled. I did spend a lot of time on this, and I'm not sure if it's just fine, a few pixels away from looking great, or I'm in way over my head and should just stick to simpler art for the time being. Right now it feels like all 3 are true
EDIT: Here's a blown up version I roughly made into gifs so you can see them better:
So yea, very minimal. Just a person with a jumpsuit, helmet and purple shades. I wanted to improve the design and after hours of watching other artists give tips and offer advice I sat down and made something a little better...I think
Waaay more shading, maybe more than what is needed for a 16ishx16ish sprite, but it's somewhat of an improvement. I changed the clothing color and went with less saturation, and a risky move, no outline. I'm very pleased with the Down animation, it just feels right. From there it feels less cohesive. On the Up animation the back of the head doesn't look right, and I feel like the shading for the light reflecting off the helmet isn't what it should be. The side profile gives me the worst feeling. The face seems so different along with the shading on the helmet, and the leg animation look muddled. I did spend a lot of time on this, and I'm not sure if it's just fine, a few pixels away from looking great, or I'm in way over my head and should just stick to simpler art for the time being. Right now it feels like all 3 are true
EDIT: Here's a blown up version I roughly made into gifs so you can see them better:
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