so using
sets the listeners hearing, so you hear stuff on the right come from the right and left to the left,
I don't understand the values that I'm editing and the picture of a floating head doesn't really help me understand, not to mention the manual doesn't even talk about the "up" values
I understand Im setting a virtual position that a person would hear things in a 3D space, but I don't understand how to modify the position to where I'd want it.
there is a bug in gms that makes right sounds come from the left but that is fixed with
and that works making the sounds on the left come from the left and the sounds from the right come from the right,
Why does this change it so that the sounds come from the right direction?
another thing I can't figure out is how to get sounds to come from the front of the listener or from behind, If I place an emitter in front of the listener it comes from left and right at the same time, the same for when the audio is from behind.
TL;DR
Explain to me how exactly I'm modifying the position of the listener using the lookat and up values
Why does the values shown fix a bug with the audio being playing from the opposite side its on
How do I get sounds to not only play on the left and right, but forward and behind
I have read the manual, I just don't fully understand what the manual is trying to explain and wish for more insight from others who understand it better then I.
Thanks.
audio_listener_orientation(lookat_x, lookat_y, lookat_z, up_x, up_y, up_z);
sets the listeners hearing, so you hear stuff on the right come from the right and left to the left,
I don't understand the values that I'm editing and the picture of a floating head doesn't really help me understand, not to mention the manual doesn't even talk about the "up" values
I understand Im setting a virtual position that a person would hear things in a 3D space, but I don't understand how to modify the position to where I'd want it.
there is a bug in gms that makes right sounds come from the left but that is fixed with
audio_listener_orientation(0, 1, 0, 0, 0, 1);
and that works making the sounds on the left come from the left and the sounds from the right come from the right,
Why does this change it so that the sounds come from the right direction?
another thing I can't figure out is how to get sounds to come from the front of the listener or from behind, If I place an emitter in front of the listener it comes from left and right at the same time, the same for when the audio is from behind.
TL;DR
Explain to me how exactly I'm modifying the position of the listener using the lookat and up values
Why does the values shown fix a bug with the audio being playing from the opposite side its on
How do I get sounds to not only play on the left and right, but forward and behind
I have read the manual, I just don't fully understand what the manual is trying to explain and wish for more insight from others who understand it better then I.
Thanks.