C
cescobar
Guest
Hello everyone! I'm a beginner and slowly working on my project. If this isn't the forum for this, please move it. Thanks.
For the past couple of days I've been doing pixel art because it is simpler. But I'm struggling with it. Once I came up with something that I think looks okay for my very little experience, I decided I was going to animate it. To my surprise, I struggled with it too. I probably spent like 2 hours drawing and trying to make 4 frames work. No matter what I did, I simply didn't get it.
I'm not new to art. I've taken a few art classes in high school and college. And I did fine I'd say. I think I did better than the average. But if I remember correctly, I used some sort of reference in most of them. Whether it was still life, a model, or whatever. I can do these type of reference art just fine.
What I cannot do at all is draw from my imagination. It simply doesn't work for me. I'm avoiding using as much reference material as possible right now because I want to learn to draw from my imagination. Otherwise I don't think I can make a game. Sure, I could probably pay someone to do the art or something, but I wouldn't be proud of it. I believe I can do pixel art and learn how to "draw" properly. But why am I struggling to draw from my imagination? If I can't do simple art, how am I going to reach my goal of drawing SNES style graphics? (that's my longterm goal)
Another thing I should mention is that I used to do some 3D Animation in college. That was originally going to be my major. I had a lot of fun with it and I think I understood it well enough. I did things like basic walking animations, sitting down, and lip synching. So, shouldn't I know how to animate? Well, with 3D software, it does the in-betweens for you. You just have to adjust it to make everything look smooth or whatever your goal is.
So why am I having so much trouble with all of this? Like I said, I struggled to do like a 4 frame walk animation by hand. I did picture the key movements in my head but when it came down to drawing, it simply didn't work. Then I see pixel art that works with like 3 frames of animation for walking and I can't even do that! (unless I directly used references, but that's the thing I'm avoiding because I feel like I am not learning).
I feel really discouraged right now. My dream is to make small video games for a living and I'm not going to give up yet.
If you have any advice or if you went through something similar, please share your stories. In the meantime, I'm going to keep looking at tutorials and will continue studying. One of the books I'm studying is The Animator's Survival Kit by Richard Williams. I bought that back in college but never looked at it.
And if you'd like to see the pixel art and the frames I made, please let me know. I'll gladly share them.
Thanks for reading this.
For the past couple of days I've been doing pixel art because it is simpler. But I'm struggling with it. Once I came up with something that I think looks okay for my very little experience, I decided I was going to animate it. To my surprise, I struggled with it too. I probably spent like 2 hours drawing and trying to make 4 frames work. No matter what I did, I simply didn't get it.
I'm not new to art. I've taken a few art classes in high school and college. And I did fine I'd say. I think I did better than the average. But if I remember correctly, I used some sort of reference in most of them. Whether it was still life, a model, or whatever. I can do these type of reference art just fine.
What I cannot do at all is draw from my imagination. It simply doesn't work for me. I'm avoiding using as much reference material as possible right now because I want to learn to draw from my imagination. Otherwise I don't think I can make a game. Sure, I could probably pay someone to do the art or something, but I wouldn't be proud of it. I believe I can do pixel art and learn how to "draw" properly. But why am I struggling to draw from my imagination? If I can't do simple art, how am I going to reach my goal of drawing SNES style graphics? (that's my longterm goal)
Another thing I should mention is that I used to do some 3D Animation in college. That was originally going to be my major. I had a lot of fun with it and I think I understood it well enough. I did things like basic walking animations, sitting down, and lip synching. So, shouldn't I know how to animate? Well, with 3D software, it does the in-betweens for you. You just have to adjust it to make everything look smooth or whatever your goal is.
So why am I having so much trouble with all of this? Like I said, I struggled to do like a 4 frame walk animation by hand. I did picture the key movements in my head but when it came down to drawing, it simply didn't work. Then I see pixel art that works with like 3 frames of animation for walking and I can't even do that! (unless I directly used references, but that's the thing I'm avoiding because I feel like I am not learning).
I feel really discouraged right now. My dream is to make small video games for a living and I'm not going to give up yet.
If you have any advice or if you went through something similar, please share your stories. In the meantime, I'm going to keep looking at tutorials and will continue studying. One of the books I'm studying is The Animator's Survival Kit by Richard Williams. I bought that back in college but never looked at it.
And if you'd like to see the pixel art and the frames I made, please let me know. I'll gladly share them.
Thanks for reading this.