Ive been trying to shape my game into exactly what i want but cant quite seem to get there.. Its just somewhere in the mechanics i feel.. I want there to be constant enemies in the screen and constant screen shakes and just tons of shooting but it feels more of a predictable, linear boring sort of game. On the bright note i am slowly getting there but i feel as if a large chunk is missing. How can i make something feel more actiony/fast paced and just super awesome? Ive added a knockback to the guns in my game, plenty of weapons and plenty of variation in enemies but.. i can never make a moment in my game where the player is just shooting at a bunch of enemies with screen shake explosions etc.. I just feel too relaxed when im playing and this isnt the feel i want to portray when others play the game..