[12:09:20:785(d3a4)] ************************************** 02/06/2020 **************************************
[12:09:20:802(d3a4)] Log.Initialise
[12:09:20:803(d3a4)] Doing Validate Folder check... C:\Users\Proprietaire\Desktop\proto 2\proto 2.yyp macOS=False
[12:09:20:874(d3a4)] OpenGLCheck : GL_VERSION="4.6.13547 Compatibility Profile Context 25.20.15030.4" GL_VENDOR="ATI Technologies Inc." GL_RENDERER="AMD Radeon(TM) R5 Graphics"
[12:09:20:875(d3a4)] Skin: C:\Program Files\GameMaker Studio 2\GUI\Skins/Dark
[12:09:20:880(d3a4)] GameMakerStudio, Version=2.2.5.481, Culture=neutral, PublicKeyToken=83c29ed24e39e35e
[12:09:20:886(d3a4)] Initialise()
[12:09:20:896(d3a4)] Command line arguments="C:\Users\Proprietaire\Desktop\proto 2\proto 2.yyp"
[12:09:20:931(d3a4)] SteamAPI Init returned : False
[12:09:21:3(d3a4)] Loading proxy settings
[12:09:21:17(d3a4)] Proxy set: NONE
[12:09:23:290(d3a4)] Checking network....
[12:09:24:410(d3a4)] Initialise(0.0)
[12:09:25:612(d3a4)] File exception 'Could not find a part of the path 'C:\Program Files\GameMaker Studio 2\user_cache_directory\Styles'.'
[12:09:25:945(d3a4)] Initialise(0.1)
[12:09:26:315(d3a4)] Initialise(0.2)
[12:09:26:320(d3a4)] Initialise(1)
[12:09:26:434(d3a4)] Initialise(1.1)
[12:09:26:566(d3a4)] Default Device: Haut-parleurs (Realtek High Definition Audio)
[12:09:26:604(d3a4)] Found Device: Haut-parleurs (Realtek High Definition Audio)
[12:09:26:604(d3a4)] Initialise(1.2)
[12:09:26:905(d3a4)] Initialise(2)
[12:09:28:56(d3a4)] Initialise(3)
[12:09:28:121(d3a4)] Initialise(4)
[12:09:28:363(d3a4)] Initialise(4.1)
[12:09:28:365(d3a4)] Initialise(4.2)
[12:09:28:441(d3a4)] Initialise(4.3)
[12:09:28:442(d3a4)] Initialise(4.4)
[12:09:28:444(d3a4)] Initialise(4.5)
[12:09:28:444(d3a4)] Check (1)
[12:09:28:446(d3a4)] Check (2)
[12:09:29:831(d3a4)] Initialise(4.6)
[12:09:30:38(d3a4)] Initialise(4.7)
[12:09:30:62(d3a4)] Initialise(4.8)
[12:09:30:128(d3a4)] Initialise(4.9)
[12:09:30:134(d3a4)] Initialise(4.10)
[12:09:30:299(d3a4)] Initialise(4.11)
[12:09:30:301(d3a4)] Initialise(4.12)
[12:09:30:303(d3a4)] Initialise(5)
[12:09:30:305(d3a4)] Initialise(6)
[12:09:30:307(d3a4)] Initialise(7)
[12:09:30:353(d3a4)] Initialise(7.1)
[12:09:30:396(d3a4)] Initialise(8)
[12:09:30:404(d3a4)] Initialise(9)
[12:09:30:407(d3a4)] Initialise(10)
[12:09:30:444(d3a4)] LoadingState: AwaitNetworkConnectivityCheck
[12:09:30:445(d3a4)] Initialise(11)
[12:09:30:465(d3a4)] Initialise(11.5)
[12:09:30:466(d3a4)] Initialise(12)
[12:09:30:602(d3a4)] Error compiling shader:Fragment shader failed to compile with the following errors:
[12:09:30:603(d3a4)] //
// Layer Multiply Blend
//
varying vec2 v_vTexcoord;
varying vec2 v_vTexcoord2;
varying vec4 v_vColour;
// Uniforms look like they're shared between vertex and fragment shaders in GLSL, so we have to be careful to avoid name clashes
uniform sampler2D gm_BaseTexture;
uniform sampler2D gm_BaseTexture2;
void main() { // from OpenGLSL Shading Manual
vec4 source = texture2D(gm_BaseTexture, v_vTexcoord);
vec4 dest = texture2D(gm_BaseTexture2, v_vTexcoord2);
vec4 result = vec4(source.r * dest.r
, source.g * dest.g
, source.b * dest.b
, source.a * dest.a);
result = clamp(result, 0.0, 1.0);
gl_FragColor = mix(dest, result, v_vColour.a);
}
[12:09:30:603(d3a4)] Error compiling shader:Vertex shader failed to compile with the following errors:
[12:09:30:604(d3a4)] //
// Simple textured vertex shader
//
//#define MATRIX_VIEW 0
//#define MATRIX_PROJECTION 1
//#define MATRIX_WORLD 2
//#define MATRIX_WORLD_VIEW 3
//#define MATRIX_WORLD_VIEW_PROJECTION 4
//#define MATRICES_MAX 5
uniform mat4 MATRIX_VIEW;
uniform mat4 MATRIX_PROJECTION;
uniform mat4 MATRIX_WORLD;
uniform mat4 MATRIX_WORLD_VIEW;
uniform mat4 MATRIX_WORLD_VIEW_PROJECTION;
uniform vec2 gm_ScreenSize;
//uniform mat4 gm_Matrices[MATRICES_MAX];
//
// Simple passthrough vertex shader
//
attribute vec2 in_Position; // (x,y)
attribute vec4 in_Colour; // (r,g,b,a)
attribute vec2 in_TextureCoord; // (u,v)
attribute vec2 in_TextureCoord2; // (u,v)
varying vec2 v_vTexcoord;
varying vec2 v_vTexcoord2;
varying vec4 v_vColour;
void main()
{
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, 0.0, 1.0);
gl_Position = MATRIX_WORLD_VIEW_PROJECTION * object_space_pos;
v_vColour = in_Colour;
v_vTexcoord = in_TextureCoord;
v_vTexcoord2 = in_TextureCoord2;
}
[12:09:30:605(d3a4)] Error compiling shader:Vertex shader failed to compile with the following errors:
[12:09:30:605(d3a4)] //
// Simple textured vertex shader
//
//#define MATRIX_VIEW 0
//#define MATRIX_PROJECTION 1
//#define MATRIX_WORLD 2
//#define MATRIX_WORLD_VIEW 3
//#define MATRIX_WORLD_VIEW_PROJECTION 4
//#define MATRICES_MAX 5
uniform mat4 MATRIX_VIEW;
uniform mat4 MATRIX_PROJECTION;
uniform mat4 MATRIX_WORLD;
uniform mat4 MATRIX_WORLD_VIEW;
uniform mat4 MATRIX_WORLD_VIEW_PROJECTION;
uniform vec2 gm_ScreenSize;
//uniform mat4 gm_Matrices[MATRICES_MAX];
//
// Simple passthrough vertex shader
//
attribute vec2 in_Position; // (x,y)
attribute vec4 in_Colour; // (r,g,b,a)
attribute vec2 in_TextureCoord; // (u,v)
attribute vec2 in_TextureCoord2; // (u,v)
varying vec2 v_vTexcoord;
varying vec2 v_vTexcoord2;
varying vec4 v_vColour;
void main()
{
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, 0.0, 1.0);
gl_Position = MATRIX_WORLD_VIEW_PROJECTION * object_space_pos;
v_vColour = in_Colour;
v_vTexcoord = in_TextureCoord;
v_vTexcoord2 = in_TextureCoord2;
}
[12:09:30:607(d3a4)] Error compiling shader:Vertex shader failed to compile with the following errors:
[12:09:30:608(d3a4)] //
// Simple textured vertex shader
//
//#define MATRIX_VIEW 0
//#define MATRIX_PROJECTION 1
//#define MATRIX_WORLD 2
//#define MATRIX_WORLD_VIEW 3
//#define MATRIX_WORLD_VIEW_PROJECTION 4
//#define MATRICES_MAX 5
uniform mat4 MATRIX_VIEW;
uniform mat4 MATRIX_PROJECTION;
uniform mat4 MATRIX_WORLD;
uniform mat4 MATRIX_WORLD_VIEW;
uniform mat4 MATRIX_WORLD_VIEW_PROJECTION;
uniform vec2 gm_ScreenSize;
//uniform mat4 gm_Matrices[MATRICES_MAX];
//
// Simple passthrough vertex shader
//
attribute vec2 in_Position; // (x,y)
attribute vec4 in_Colour; // (r,g,b,a)
attribute vec2 in_TextureCoord; // (u,v)
attribute vec2 in_TextureCoord2; // (u,v)
varying vec2 v_vTexcoord;
varying vec2 v_vTexcoord2;
varying vec4 v_vColour;
void main()
{
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, 0.0, 1.0);
gl_Position = MATRIX_WORLD_VIEW_PROJECTION * object_space_pos;
v_vColour = in_Colour;
v_vTexcoord = in_TextureCoord;
v_vTexcoord2 = in_TextureCoord2;
}
[12:09:30:609(d3a4)] Error compiling shader:Fragment shader failed to compile with the following errors:
[12:09:30:610(d3a4)] //
// Layer Add Blend
//
varying vec2 v_vTexcoord;
varying vec2 v_vTexcoord2;
varying vec4 v_vColour;
// Uniforms look like they're shared between vertex and fragment shaders in GLSL, so we have to be careful to avoid name clashes
uniform sampler2D gm_BaseTexture;
uniform sampler2D gm_BaseTexture2;
void main() { // from OpenGLSL Shading Manual
vec4 source = texture2D(gm_BaseTexture, v_vTexcoord);
vec4 dest = texture2D(gm_BaseTexture2, v_vTexcoord2);
vec4 result = vec4(source.r + dest.r
, source.g + dest.g
, source.b + dest.b
, source.a + dest.a);
result = clamp(result, 0.0, 1.0);
gl_FragColor = mix(dest, result, v_vColour.a);
}
[12:09:30:612(d3a4)] Error compiling shader:Fragment shader failed to compile with the following errors:
[12:09:30:613(d3a4)] //
// Layer Normal Blend
//
varying vec2 v_vTexcoord;
varying vec2 v_vTexcoord2;
varying vec4 v_vColour;
// Uniforms look like they're shared between vertex and fragment shaders in GLSL, so we have to be careful to avoid name clashes
uniform sampler2D gm_BaseTexture;
uniform sampler2D gm_BaseTexture2;
void main() { // from Bitmap32.cs
vec4 source = v_vColour * texture2D(gm_BaseTexture, v_vTexcoord);
vec4 dest = texture2D(gm_BaseTexture2, v_vTexcoord2);
float a1 = source.a;
float ad = dest.a;
if (a1 >= 0.992156862745098)
gl_FragColor = source;
else if (ad >= 0.992156862745098) {
float a2 = (1.0 - a1);
gl_FragColor = vec4(( ( (a1 * source.r) + (a2 * dest.r)) / 1.0 )
,( ( (a1 * source.g) + (a2 * dest.g)) / 1.0 )
,( ( (a1 * source.b) + (a2 * dest.b)) / 1.0 )
,(ad));
} else {
float a2 = ((1.0 - a1) * ad) / 1.0;
float a3 = a1 + a2;
gl_FragColor = vec4(( ( (a1 * source.r) + (a2 * dest.r)) / a3 )
,( ( (a1 * source.g) + (a2 * dest.g)) / a3 )
,( ( (a1 * source.b) + (a2 * dest.b)) / a3 )
//,( (a1 + ((ad * (1 - a1)) / 1.0))));
,(a3));
}
}
[12:09:30:614(d3a4)] Error compiling shader:Vertex shader failed to compile with the following errors:
[12:09:30:614(d3a4)] //
// Simple textured vertex shader
//
//#define MATRIX_VIEW 0
//#define MATRIX_PROJECTION 1
//#define MATRIX_WORLD 2
//#define MATRIX_WORLD_VIEW 3
//#define MATRIX_WORLD_VIEW_PROJECTION 4
//#define MATRICES_MAX 5
uniform mat4 MATRIX_VIEW;
uniform mat4 MATRIX_PROJECTION;
uniform mat4 MATRIX_WORLD;
uniform mat4 MATRIX_WORLD_VIEW;
uniform mat4 MATRIX_WORLD_VIEW_PROJECTION;
uniform vec2 gm_ScreenSize;
//uniform mat4 gm_Matrices[MATRICES_MAX];
//
// Simple passthrough vertex shader
//
attribute vec2 in_Position; // (x,y)
attribute vec4 in_Colour; // (r,g,b,a)
attribute vec2 in_TextureCoord; // (u,v)
attribute vec2 in_TextureCoord2; // (u,v)
varying vec2 v_vTexcoord;
varying vec2 v_vTexcoord2;
varying vec4 v_vColour;
void main()
{
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, 0.0, 1.0);
gl_Position = MATRIX_WORLD_VIEW_PROJECTION * object_space_pos;
v_vColour = in_Colour;
v_vTexcoord = in_TextureCoord;
v_vTexcoord2 = in_TextureCoord2;
}
[12:09:30:615(d3a4)] Error compiling shader:Fragment shader failed to compile with the following errors:
[12:09:30:617(d3a4)] //
// Layer Subtract Blend
//
varying vec2 v_vTexcoord;
varying vec2 v_vTexcoord2;
varying vec4 v_vColour;
// Uniforms look like they're shared between vertex and fragment shaders in GLSL, so we have to be careful to avoid name clashes
uniform sampler2D gm_BaseTexture;
uniform sampler2D gm_BaseTexture2;
void main() { // from OpenGLSL Shading Manual
vec4 source = texture2D(gm_BaseTexture, v_vTexcoord);
vec4 dest = texture2D(gm_BaseTexture2, v_vTexcoord2);
vec4 result = vec4(abs(source.r - dest.r)
, abs(source.g - dest.g)
, abs(source.b - dest.b)
, source.a);
result = clamp(result, 0.0, 1.0);
gl_FragColor = mix(dest, result, v_vColour.a);
}
[12:09:30:618(d3a4)] Error compiling shader:Vertex shader failed to compile with the following errors:
[12:09:30:618(d3a4)] //
// Simple textured vertex shader
//
//#define MATRIX_VIEW 0
//#define MATRIX_PROJECTION 1
//#define MATRIX_WORLD 2
//#define MATRIX_WORLD_VIEW 3
//#define MATRIX_WORLD_VIEW_PROJECTION 4
//#define MATRICES_MAX 5
uniform mat4 MATRIX_VIEW;
uniform mat4 MATRIX_PROJECTION;
uniform mat4 MATRIX_WORLD;
uniform mat4 MATRIX_WORLD_VIEW;
uniform mat4 MATRIX_WORLD_VIEW_PROJECTION;
uniform vec2 gm_ScreenSize;
//uniform mat4 gm_Matrices[MATRICES_MAX];
//
// Simple passthrough vertex shader
//
attribute vec2 in_Position; // (x,y)
attribute vec4 in_Colour; // (r,g,b,a)
attribute vec2 in_TextureCoord; // (u,v)
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main()
{
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, 0.0, 1.0);
gl_Position = MATRIX_WORLD_VIEW_PROJECTION * object_space_pos;
v_vColour = in_Colour;
v_vTexcoord = in_TextureCoord;
}
[12:09:30:619(d3a4)] Error compiling shader:Fragment shader failed to compile with the following errors:
[12:09:30:620(d3a4)] //
// Simple flat colour fragment shader
//
varying vec4 v_vColour;
// Uniforms look like they're shared between vertex and fragment shaders in GLSL, so we have to be careful to avoid name clashes
void main()
{
gl_FragColor = v_vColour;
}
[12:09:30:620(d3a4)] Error compiling shader:Fragment shader failed to compile with the following errors:
[12:09:30:621(d3a4)] //
// Simple textured fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
// Uniforms look like they're shared between vertex and fragment shaders in GLSL, so we have to be careful to avoid name clashes
uniform sampler2D gm_BaseTexture;
uniform bool gm_AlphaTestEnabled;
uniform float gm_AlphaRefValue;
void main()
{
gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord);
}
[12:09:30:624(d3a4)] Error compiling shader:Vertex shader failed to compile with the following errors:
[12:09:30:624(d3a4)] //
// Simple flat colour vertex shader
//
//#define MATRIX_VIEW 0
//#define MATRIX_PROJECTION 1
//#define MATRIX_WORLD 2
//#define MATRIX_WORLD_VIEW 3
//#define MATRIX_WORLD_VIEW_PROJECTION 4
//#define MATRICES_MAX 5
uniform mat4 MATRIX_VIEW;
uniform mat4 MATRIX_PROJECTION;
uniform mat4 MATRIX_WORLD;
uniform mat4 MATRIX_WORLD_VIEW;
uniform mat4 MATRIX_WORLD_VIEW_PROJECTION;
//uniform mat4 gm_Matrices[MATRICES_MAX];
//
// Simple passthrough vertex shader
//
attribute vec2 in_Position; // (x,y,z)
//attribute vec3 in_Normal; // (x,y,z) unused in this shader.
attribute vec4 in_Colour; // (r,g,b,a)
//attribute vec2 in_TextureCoord; // (u,v)
//varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main()
{
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, 0.0, 1.0);
gl_Position = MATRIX_WORLD_VIEW_PROJECTION * object_space_pos;
v_vColour = in_Colour;
}
[12:09:30:971(d3a4)] LoadingState: StartUp
[12:09:31:218(d3a4)] LoadingState: Languages
[12:09:32:502(d3a4)] LoadingState: UserLanguages
[12:09:32:582(d3a4)] LoadingState: BeginUserLogin
[12:09:32:659(d3a4)] LoadingState: UserLogin
[12:09:32:850(d3a4)] Current assembly revision is 2.2.5.481
[12:09:32:857(d3a4)] Update found - got 40 items
[12:09:32:859(d3a4)] Latest revision 2.2.5.481 found
[12:09:32:860(d3a4)] We do NOT need to update
[12:09:34:146(d3a4)] LoadingState: Preferences
[12:09:34:171(d3a4)] Creating temp directory C:\Users\Proprietaire\AppData\Local\GameMakerStudio2\GMS2TEMP
[12:09:34:399(d3a4)] LoadingState: CheckingRSS
[12:09:34:799(d3a4)] LoadingState: DownloadManual
[12:09:34:803(d3a4)] LoadingState: InitDnD
[12:09:34:894(d3a4)] DnD: Installing gadgets from IDE
[12:09:35:268(d3a4)] Discarding document cfa55424-2501-4f00-90d7-c6cf2eb9b3d0.gml
[12:09:36:0(d3a4)] LoadingState: UserDNDLanguages
[12:09:36:229(d3a4)] LoadingState: Plugins
[12:09:39:523(d3a4)] Limitation API : l'assembly '' a déjà été chargé à partir d'un emplacement différent. Il ne peut pas être chargé à partir d'un nouvel emplacement au sein du même appdomain.
[12:09:39:790(d3a4)] Failed to load keyboard definitions file:C:\Users\Proprietaire\AppData\Roaming/GameMakerStudio2\theo76460_2160597\input.json
[12:09:39:791(d3a4)] LoadingState: Devices
[12:09:39:835(d3a4)] Splash screen: loading devices...
[12:09:39:836(d3a4)] ...initialising device manager
[12:09:39:837(d3a4)] Device Manager Load Failed: file not found
[12:09:39:838(d3a4)] ...loading workers
[12:09:39:839(d3a4)] ...moving to welcome page end
[12:09:39:839(d3a4)] LoadingState: WaitOnWelcomePageEnd
[12:09:39:840(d3a4)] ...done!
[12:09:39:881(d3a4)] LoadingState: CheckLaunchProject
[12:09:39:928(d3a4)] LoadingState: VerifySkinning
[12:09:39:974(d3a4)] LoadingState: End
[12:09:40:215(d3a4)] Reading help from zip file
[12:09:41:483(d3a4)] Setting ProjectFullFilePathMacro to 'C:\Users\Proprietaire\Desktop\proto 2\proto 2.yyp'
[12:09:41:484(d3a4)] Setting ProjectDirMacro to 'C:\Users\Proprietaire\Desktop\proto 2'
[12:09:41:484(d3a4)] Setting ProjectNameMacro to 'proto 2'
[12:09:41:690(d3a4)] Loading project layout from: C:\Users\Proprietaire\AppData\Roaming/GameMakerStudio2\theo76460_2160597\Layouts\proto 2\proto 2\3997f83b-0d2b-4190-a310-ebf077adf036.xml
[12:09:42:10(d3a4)] Failed to load demos file:${user_directory}\Marketplace\Demos.json
[12:09:42:24(d3a4)] Loading project 'C:\Users\Proprietaire\Desktop\proto 2\proto 2.yyp'
[12:09:42:990(d3a4)] Caught exception for gadget of type 'window' and style 'window'- Error: The scale to fit option has been selected on a gadget with no parent, try removing the scale to fit option
[12:09:43:150(d3a4)] Caught exception for gadget of type 'window' and style 'window'- Error: The scale to fit option has been selected on a gadget with no parent, try removing the scale to fit option
[12:09:43:324(d3a4)] Caught exception for gadget of type 'window' and style 'window'- Error: The scale to fit option has been selected on a gadget with no parent, try removing the scale to fit option
[12:09:43:424(d3a4)] Caught exception for gadget of type 'window' and style 'window'- Error: The scale to fit option has been selected on a gadget with no parent, try removing the scale to fit option
[12:09:43:484(d3a4)] Caught exception for gadget of type 'window' and style 'window'- Error: The scale to fit option has been selected on a gadget with no parent, try removing the scale to fit option
[12:09:44:760(d3a4)] Caught exception for gadget of type 'window' and style 'layer_view_window'- Error: The scale to fit option has been selected on a gadget with no parent, try removing the scale to fit option
[12:09:44:779(d3a4)] Caught exception for gadget of type 'window' and style 'layer_properties_window'- Error: The scale to fit option has been selected on a gadget with no parent, try removing the scale to fit option
[12:09:44:813(d3a4)] Caught exception for gadget of type 'window' and style 'room_properties_window'- Error: The scale to fit option has been selected on a gadget with no parent, try removing the scale to fit option
[12:09:49:725(d3a4)] Load project took 00:00:07.6995379
[12:09:50:52(d3a4)] Creating FolderWatcher at 'C:\Users\Proprietaire\Desktop\proto 2'
[12:09:50:413(d3a4)] Failed to open document for edit: ${project_dir}\scripts\scr_joueur_parle\scr_joueur_parle.gml - File Error FileNotFound
[12:09:59:692(d3a4)] IDE: SaveProjectIncremental()
[12:09:59:693(d3a4)] Setting FolderWatcher 'C:\Users\Proprietaire\Desktop\proto 2' to False
[12:09:59:699(d3a4)] Saving project to: C:\Users\Proprietaire\Desktop\proto 2\proto 2.yyp
[12:09:59:703(d3a4)] Saving project at 'C:\Users\Proprietaire\Desktop\proto 2\proto 2.yyp'
[12:09:59:736(d3a4)] Saving 19 resources
[12:10:23:271(d3a4)] Save project took 00:00:23.5668634
[12:10:23:273(d3a4)] Setting FolderWatcher 'C:\Users\Proprietaire\Desktop\proto 2' to True
[12:11:36:579(d3a4)] Attempting OpenFileDialog on main thread: True
[12:11:46:311(d3a4)] IDE: SaveSelectedResources()
[12:11:46:311(d3a4)] Setting FolderWatcher 'C:\Users\Proprietaire\Desktop\proto 2' to False
[12:11:46:316(d3a4)] Saving project resources to: C:\Users\Proprietaire\Desktop\proto 2\proto 2.yyp
[12:11:46:317(d3a4)] Saving project at 'C:\Users\Proprietaire\Desktop\proto 2\proto 2.yyp'
[12:11:46:322(d3a4)] Saving 5 resources
[12:11:47:147(d3a4)] Save project took 00:00:00.8302358
[12:11:47:148(d3a4)] Setting FolderWatcher 'C:\Users\Proprietaire\Desktop\proto 2' to True
[12:11:52:212(d3a4)] FileModifications: 'C:\Users\Proprietaire\Desktop\proto 2\sprites\spr_ennemie\9c56b9a0-a1cf-4aec-b560-e00122c6eaa6.png' is not part of the project, alteration ignored
[12:11:52:213(d3a4)] FileModifications: 'C:\Users\Proprietaire\Desktop\proto 2\sprites\spr_ennemie\layers\9c56b9a0-a1cf-4aec-b560-e00122c6eaa6' is not part of the project, alteration ignored
[12:11:53:561(d3a4)] Saving project layout to: C:\Users\Proprietaire\AppData\Roaming/GameMakerStudio2\theo76460_2160597\Layouts\proto 2\proto 2\3997f83b-0d2b-4190-a310-ebf077adf036.xml
[12:11:54:283(d3a4)] ResourceManager resources have been cleared
[12:11:54:888(d3a4)] starting cmd /c subst Z: "C:\Users\Proprietaire\AppData\Local\GameMakerStudio2\GMS2TEMP"
[12:11:55:256(d3a4)] elapsed time 00:00:00.3690910s for command "cmd" /c subst Z: "C:\Users\Proprietaire\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 02/06/2020 12:11:54
[12:11:55:262(d3a4)] Deleting temp directory Z:/
[12:11:55:272(d3a4)] starting cmd /c subst Z: /d
[12:11:56:165(d3a4)] elapsed time 00:00:00.8972286s for command "cmd" /c subst Z: /d started at 02/06/2020 12:11:55
[12:11:56:939(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.MyAccountModule)
[12:11:56:947(d3a4)] Discarding document ${project_dir}\scripts\scr_obj_muet\scr_obj_muet.gml
[12:11:56:951(d3a4)] Discarding document ${project_dir}\scripts\scr_joueur_parle\scr_joueur_parle.gml
[12:11:56:954(d3a4)] Discarding document ${project_dir}\scripts\scr_deplacement_passif\scr_deplacement_passif.gml
[12:11:56:957(d3a4)] Discarding document ${project_dir}\scripts\scr_obj_parle\scr_obj_parle.gml
[12:11:56:977(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:15(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:30(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:45(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:59(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:80(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:95(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:111(d3a4)] Discarding document ${project_dir}\objects\obj_slash_curseur\Create_0.gml
[12:11:57:112(d3a4)] Discarding document ${project_dir}\objects\obj_slash_curseur\Step_0.gml
[12:11:57:167(d3a4)] Discarding document ${project_dir}\objects\obj_slash_anim\Step_0.gml
[12:11:57:241(d3a4)] Discarding document ${project_dir}\objects\obj_slash_anim\Create_0.gml
[12:11:57:260(d3a4)] Discarding document ${project_dir}\objects\obj_panneau\Draw_0.gml
[12:11:57:263(d3a4)] Discarding document ${project_dir}\objects\obj_panneau\Create_0.gml
[12:11:57:287(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:315(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:340(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:363(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:398(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:414(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.SpriteEditor.SpriteEditorModule)
[12:11:57:428(d3a4)] Discarding document Output
[12:11:57:442(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.OutputWindows.DefaultOutputWindow)
[12:11:57:444(d3a4)] Discarding document SearchResults
[12:11:57:452(d3a4)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.OutputWindows.SearchOutputWindow)