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Android I cannot trace this error - YYC

Mert

Member
My game works very fine on Android VM but YYC has this bug. My game crashes at the beginning of the game.

I don't really know how to trace the debug. Here's the final log below.
Thanks


Rich (BB code):
01-18 22:48:44.307  4746  4746 F DEBUG   : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
01-18 22:48:44.308  4746  4746 F DEBUG   : Build fingerprint: 'Xiaomi/santoni/santoni:7.1.2/N2G47H/V11.0.2.0.NAMMIXM:user/release-keys'
01-18 22:48:44.308  4746  4746 F DEBUG   : Revision: '0'
01-18 22:48:44.308  4746  4746 F DEBUG   : ABI: 'arm64'
01-18 22:48:44.308  4746  4746 F DEBUG   : pid: 4573, tid: 4615, name: GLThread 41089  >>> com.foxtrio.physicsfun <<<
01-18 22:48:44.308  4746  4746 F DEBUG   : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x8b6e960800
01-18 22:48:44.308  4746  4746 F DEBUG   :     x0   0000007f6adb93c0  x1   0000007f6abd8000  x2   0000000000ffffff  x3   0000000000000010
01-18 22:48:44.308  4746  4746 F DEBUG   :     x4   0000000000000000  x5   0000000000000001  x6   000000000000003f  x7   ffffffffffffffff
01-18 22:48:44.308  4746  4746 F DEBUG   :     x8   0000008b6e9607f8  x9   0000007f6aca9f20  x10  000000000000026c  x11  000000000000026f
01-18 22:48:44.308  4746  4746 F DEBUG   :     x12  0000000000000017  x13  0000000000000270  x14  0000000000000000  x15  0000007f6b65886c
01-18 22:48:44.308  4746  4746 F DEBUG   :     x16  0000007f6e94ca18  x17  0000007f6e651438  x18  000000000000000d  x19  0000007f6abd8000
01-18 22:48:44.308  4746  4746 F DEBUG   :     x20  0000007f6e72e200  x21  0000000000000083  x22  0000000000000001  x23  0000000000000000
01-18 22:48:44.308  4746  4746 F DEBUG   :     x24  0000007f6ab07060  x25  0000007f6ab07070  x26  0000007f6ab07080  x27  0000007f6ea28b40
01-18 22:48:44.308  4746  4746 F DEBUG   :     x28  00000000000186a0  x29  0000007f6d9fda20  x30  0000007f6e711bf0
01-18 22:48:44.308  4746  4746 F DEBUG   :     sp   0000007f6d9fd9f0  pc   0000007f6e711bf8  pstate 0000000020000000
01-18 22:48:44.318  4746  4746 F DEBUG   :
01-18 22:48:44.318  4746  4746 F DEBUG   : backtrace:
01-18 22:48:44.318  4746  4746 F DEBUG   :     #00 pc 00000000004c4bf8  /data/app/com.foxtrio.physicsfun-1/lib/arm64/libyoyo.so (_Z14YYSetScriptRefP6RValuePFRS_P9CInstanceS3_S1_iPS0_EP12YYObjectBase+148)
01-18 22:48:44.318  4746  4746 F DEBUG   :     #01 pc 00000000004e2614  /data/app/com.foxtrio.physicsfun-1/lib/arm64/libyoyo.so (_Z32gml_GlobalScript_ParticleScriptsP9CInstanceS0_R8YYRValueiPPS1_+356)
01-18 22:48:44.318  4746  4746 F DEBUG   :     #02 pc 0000000000224ad0  /data/app/com.foxtrio.physicsfun-1/lib/arm64/libyoyo.so (_Z9ExecuteItP9CInstanceS0_P5CCodeP6RValuei+104)
01-18 22:48:44.318  4746  4746 F DEBUG   :     #03 pc 0000000000224c94  /data/app/com.foxtrio.physicsfun-1/lib/arm64/libyoyo.so (_Z12Code_ExecuteP9CInstanceS0_P5CCodeP6RValuei+8)
01-18 22:48:44.318  4746  4746 F DEBUG   :     #04 pc 0000000000404290  /data/app/com.foxtrio.physicsfun-1/lib/arm64/libyoyo.so (_Z14Script_Preparev+424)
01-18 22:48:44.319  4746  4746 F DEBUG   :     #05 pc 00000000003eeb50  /data/app/com.foxtrio.physicsfun-1/lib/arm64/libyoyo.so (_Z11PrepareGamev+116)
01-18 22:48:44.319  4746  4746 F DEBUG   :     #06 pc 00000000002b67cc  /data/app/com.foxtrio.physicsfun-1/lib/arm64/libyoyo.so (_Z9DoTheWorkv+76)
01-18 22:48:44.319  4746  4746 F DEBUG   :     #07 pc 00000000002b6b64  /data/app/com.foxtrio.physicsfun-1/lib/arm64/libyoyo.so (_Z10BeginToEndv+556)
01-18 22:48:44.319  4746  4746 F DEBUG   :     #08 pc 00000000002b9ca0  /data/app/com.foxtrio.physicsfun-1/lib/arm64/libyoyo.so (Java_com_yoyogames_runner_RunnerJNILib_Startup+4232)
01-18 22:48:44.319  4746  4746 F DEBUG   :     #09 pc 0000000000f0fbc0  /data/app/com.foxtrio.physicsfun-1/oat/arm64/base.odex (offset 0xea7000)
 

chamaeleon

Member
I spot GlobalScript_ParticleScripts in the output. Just curious if there's some script file that has something written in it that should be wrapped in a function to be called instead of run at game start?
 

Mert

Member
I spot GlobalScript_ParticleScripts in the output. Just curious if there's some script file that has something written in it that should be wrapped in a function to be called instead of run at game start?
Hi yes, it's a big struct that has values and functions in it. I'll try to focus on it
 
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