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Question - Code HTTP loaded sprites

L

LoF

Guest
Dear community,

I've noticed a strange behaviour of web loaded sprites. Tried to google things up but apparently had no luck.
First off, when just slightly upscaling (1,1x) image starts to fragmentate and loses quality extremely fast compared to the game included sprites, one can upscale these by 10% with minimal lose of the quality.
More importantly, I am unable to obtain correct UV & texture info of those web added sprites - when applying my dissolve shader to the included sprite everything works correctly but when applying to the web loaded version it renders some sort of a crap.

Anyone knows more about this? Would highly appreciate any info.

Best regards,
Matěj
 
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