J
JeZxLee
Guest
Hi,
While we will never natively support Apple iOS devices, we are interested in getting the HTML5 version working on them. When we run our HTML5 version on Apple iOS devices the screen is too large which makes the game unplayable? How can we query the device screen size and resize the HTML5 drawing canvas to fill the device's screen properly? Thanks!
While we will never natively support Apple iOS devices, we are interested in getting the HTML5 version working on them. When we run our HTML5 version on Apple iOS devices the screen is too large which makes the game unplayable? How can we query the device screen size and resize the HTML5 drawing canvas to fill the device's screen properly? Thanks!