Blue Infinity
Member
I recently came across a bug where any HTML5 browser game runs too fast when played with a monitor that has a higher frequency than 60 Hz.
With a 120 Hz monitor, the speed is doubled. On a higher frequence monitor, the room_speed variable is still at fixed 30 where I've set it, but the
the game runs as if room_speed was 60 or even higher.
I searched for this topic earlier and it seems that there are other people who have encountered it, but I couldn't find an actual solution. I'm also using GMS 1.4, so I'm unsure about whether the newer versions of GMS 2 provide a fix for this problem. I have the HTML5 module for 1.4 but not for GMS 2, so I can't check this by myself.
Can anyone confirm whether this bug has been fixed on the newest version of GMS 2?
Note that I'm specifically asking about this for an HTML5 build, not a full screen Windows build, where this also seems to occur at times.
With a 120 Hz monitor, the speed is doubled. On a higher frequence monitor, the room_speed variable is still at fixed 30 where I've set it, but the
the game runs as if room_speed was 60 or even higher.
I searched for this topic earlier and it seems that there are other people who have encountered it, but I couldn't find an actual solution. I'm also using GMS 1.4, so I'm unsure about whether the newer versions of GMS 2 provide a fix for this problem. I have the HTML5 module for 1.4 but not for GMS 2, so I can't check this by myself.
Can anyone confirm whether this bug has been fixed on the newest version of GMS 2?
Note that I'm specifically asking about this for an HTML5 build, not a full screen Windows build, where this also seems to occur at times.