Kaliam
Member
Hello! My team and I are nearing completion of a project we are working on for HTML5/OpenGL, however, when running the game on Safari/Chrome on iPhone the page will automatically refresh after a 5 - 10 seconds. This happens after getting into our main game world. The main game world has around 1000 instances and the room size is around 8000x5000 in size. Most of the instances are just props for trees, bushes, park benches, etc...
Currently, when we track memory usage on Chrome/Edge on PC, we never see ram usage go above 120mb. Most of the time the game sits between 55mb-75mb of memory usage which should be well within the specs of an iPhone. Just to be clear, this happens on all iPhones we've tested: iPhone SE, iPhone 7, iPhone 10, and others.
If there is someone or perhaps a dev that could help us track down this issue and what's causing it we would be very grateful. This project is nearly completed and works on all other platforms including iPad. Our release window is within a week so any help from anyone ASAP would be amazing!
Thanks!
Currently, when we track memory usage on Chrome/Edge on PC, we never see ram usage go above 120mb. Most of the time the game sits between 55mb-75mb of memory usage which should be well within the specs of an iPhone. Just to be clear, this happens on all iPhones we've tested: iPhone SE, iPhone 7, iPhone 10, and others.
If there is someone or perhaps a dev that could help us track down this issue and what's causing it we would be very grateful. This project is nearly completed and works on all other platforms including iPad. Our release window is within a week so any help from anyone ASAP would be amazing!
Thanks!