Retrofire
Member
so i love gamemaker. genuinely, it's a very comfortable environment that i feel capable developing in.
i have recently decided to develop most of my future games predominately on my website, which requires HTML5. gamemaker was the obvious choice since i have experience using it
but then i also hear it has innumerable bugs. and also, the fact that you are not programming in the native language, the compiler translates it into javascript (apparently) which you would expect causes countless problems, and will continue to
i saw some examples of people facing unsolvable issues, at least according to them, which concerns me. i will be developing large (relatively speaking) games. which means more fault points
would it be better to find another game engine or framework to develop in HTML5? or does it make sense to continue my game development journey in gamemaker since i love it, and work around the bugs?
also, is YoYo (or whomever bought YoYo recently) going to be improving the HTML5 export moving forward?
i have recently decided to develop most of my future games predominately on my website, which requires HTML5. gamemaker was the obvious choice since i have experience using it
but then i also hear it has innumerable bugs. and also, the fact that you are not programming in the native language, the compiler translates it into javascript (apparently) which you would expect causes countless problems, and will continue to
i saw some examples of people facing unsolvable issues, at least according to them, which concerns me. i will be developing large (relatively speaking) games. which means more fault points
would it be better to find another game engine or framework to develop in HTML5? or does it make sense to continue my game development journey in gamemaker since i love it, and work around the bugs?
also, is YoYo (or whomever bought YoYo recently) going to be improving the HTML5 export moving forward?