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GMS 2.3+ How would I achieve something like this?

mar_cuz

Member
Hi Guys,

How would I achieve something like this?


I have been playing around with z tilting and the sprite stacking tutorials out there but just cannot get them to work together.

Any help or advice would be appreciated.

Thanks,
 

FoxyOfJungle

Kazan Games
This can be considered literally 3D, the sprites are planes of 4 vertices that go towards the camera, and are vertical.
I still haven't had much experience with 3D from Game Maker Studio 2, just GMS 1.4, so I can't help it, just indicate that it's 3D, you should look for something about how to render the 3D world using the cameras and matrix projection...
 
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