DukeSoft
Member
Hiya,
I'm planning on using Spine for a game I'm working on, but I need to know if it can do what I need it to do. I don't want to buy spine, then find out GM doesn't support my needs.
I've tried the skeletal animation tutorial, but thats broken (there are no spine files anywhere). I've googled as well but could not find anything that is what I need.
I'm just wondering:
Can I "merge" animations and use inverse kinematics? I'd like to add it to my topdown shooter and would like to have some default animations and stances in the game. Then as you're looking around I would like the arms / body of the player to be done with inverse kinematics.
Is that possible? Or should I be looking at the physics engine and find another way to animate my sprites?
Thanks in advance.
I'm planning on using Spine for a game I'm working on, but I need to know if it can do what I need it to do. I don't want to buy spine, then find out GM doesn't support my needs.
I've tried the skeletal animation tutorial, but thats broken (there are no spine files anywhere). I've googled as well but could not find anything that is what I need.
I'm just wondering:
Can I "merge" animations and use inverse kinematics? I'd like to add it to my topdown shooter and would like to have some default animations and stances in the game. Then as you're looking around I would like the arms / body of the player to be done with inverse kinematics.
Is that possible? Or should I be looking at the physics engine and find another way to animate my sprites?
Thanks in advance.