Axl Trauts
Member
Hi
I've been doing a shoot-em up game on a 640x720 window. I've been wanting to adapt my game on different screens so I decided to make it on a regular resolution size (640x480, 1024x768, etc.). In order to make this, I decided to use the rest of the screen to put a GUI, like a mask such as the new versions of old Game Boy games for instance, which have a frame that increases the screen size without compromising the proportions. I attach what I mean.
So, I have to widen the rooms, from 640 to let's say 1440, so I'll start with a standard 1440x900px. Because of that, I also widened the visible central play area, which now has a 672x772px area, and divisible by 32px, my usual sprite size. for comfort
ISSUE/QUESTION #1
My first issue is: How can I move all resources on the room 384px to the right? I can't see that. I can select all resources from any layer but move by hand which is annoying, but manageable.
ISSUE/QUESTION #2
My other issue, that can leave me more issues in the future is how to deal with a frame so big and a smaller play area? I had to modify some scripts, like the one that deactivates enemies if they are off the playable area and not the view. I had to set global variables for those dimensions.
Good thing is I can put more things on the frame, which is drawn as a GUI, such as the life bar, score, ship status and other game information. You can see on the in-game screenshot the former GUI which was a small information bar, on the previouse "bottom" of the screen.
P.S.: Most resources are borrowed from the internet as this is still a draft and I am a BAD artist.
I've been doing a shoot-em up game on a 640x720 window. I've been wanting to adapt my game on different screens so I decided to make it on a regular resolution size (640x480, 1024x768, etc.). In order to make this, I decided to use the rest of the screen to put a GUI, like a mask such as the new versions of old Game Boy games for instance, which have a frame that increases the screen size without compromising the proportions. I attach what I mean.
So, I have to widen the rooms, from 640 to let's say 1440, so I'll start with a standard 1440x900px. Because of that, I also widened the visible central play area, which now has a 672x772px area, and divisible by 32px, my usual sprite size. for comfort
ISSUE/QUESTION #1
My first issue is: How can I move all resources on the room 384px to the right? I can't see that. I can select all resources from any layer but move by hand which is annoying, but manageable.
ISSUE/QUESTION #2
My other issue, that can leave me more issues in the future is how to deal with a frame so big and a smaller play area? I had to modify some scripts, like the one that deactivates enemies if they are off the playable area and not the view. I had to set global variables for those dimensions.
Good thing is I can put more things on the frame, which is drawn as a GUI, such as the life bar, score, ship status and other game information. You can see on the in-game screenshot the former GUI which was a small information bar, on the previouse "bottom" of the screen.
P.S.: Most resources are borrowed from the internet as this is still a draft and I am a BAD artist.
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