Jihl
Member
Hey there all!
I have been developing an open-world wanna be project, I asked if a game like tibia would be makeable in gamemaker and many people answered that it IS possible, but it is a really big task. I am well aware that it is a big task but I, anyways, want to know about this issue.
There is the room chunking process, in which you "simulate" a real world by changing rooms when you get to the borders, but if my server is the WHOLE world, how would I use room chunking if the server needs to interact with many players that can be gathered all around this big map? For what I know it is not possible to have more than 1 room active.
I thought about having a "grid" of servers all interconnected but that's an insane idea in terms of coding.
Any ideas, suggestions, clarifications?
Thanks
Jihl
I have been developing an open-world wanna be project, I asked if a game like tibia would be makeable in gamemaker and many people answered that it IS possible, but it is a really big task. I am well aware that it is a big task but I, anyways, want to know about this issue.
There is the room chunking process, in which you "simulate" a real world by changing rooms when you get to the borders, but if my server is the WHOLE world, how would I use room chunking if the server needs to interact with many players that can be gathered all around this big map? For what I know it is not possible to have more than 1 room active.
I thought about having a "grid" of servers all interconnected but that's an insane idea in terms of coding.
Any ideas, suggestions, clarifications?
Thanks
Jihl