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PandaPenguin
Guest
as the title says.... the function tile_set_depth got removed from GMS:2 so I'm having a hard time now getting my top-down RPG game to work with walls made from auto-tiles and objects/players "behind" these walls
the main reason I moved to GMS:2 was auto-tiles so how is it possible in GMS:2 to set different depths for individual tile cells other than a generall depth for the whole tileset layer?
the main reason I moved to GMS:2 was auto-tiles so how is it possible in GMS:2 to set different depths for individual tile cells other than a generall depth for the whole tileset layer?