bsabiston
Member
So - this morning I used GMS 2.2.5 to push an update of my game to the MacOS store. I used XCode 11.something.
Then when I tried to run on my phone, Xcode wouldn't connect to my phone. I figured it was because my phone has a newer OS than what XCode11 supports.
So I updated to XCode 12. Then I was able to use the GMS-produced XCode project to run my game on my phone. So far so good.
BUT...
NOW, GMS 2.2.5 is unable to compile a new Xcode project. I guess XCode 12 is too new for it. ugh.
So is there a way to tell GMS to use my copy of XCode 11 instead of 12? ( I kept 11 because I had a feeling this would happen.)
There used to be a way to tell GMS which version of Xcode to use, but I have forgotten it. A command line thing I think?
Anyone know?
Then when I tried to run on my phone, Xcode wouldn't connect to my phone. I figured it was because my phone has a newer OS than what XCode11 supports.
So I updated to XCode 12. Then I was able to use the GMS-produced XCode project to run my game on my phone. So far so good.
BUT...
NOW, GMS 2.2.5 is unable to compile a new Xcode project. I guess XCode 12 is too new for it. ugh.
So is there a way to tell GMS to use my copy of XCode 11 instead of 12? ( I kept 11 because I had a feeling this would happen.)
There used to be a way to tell GMS which version of Xcode to use, but I have forgotten it. A command line thing I think?
Anyone know?