Suzaku
Member
Assuming that its a platform game, how to synchronize the object movement of the character(with its particular object speed and movement) and its animation?
(lets please take the example below).
Im thiking about some ways to do that:
1. timelines(I dont really like them),
2. split the sprite into 3 sprites(or how much we need) and then using a script running in the step event, verifying for the condition(like vspeed<0) to change to the next sprite, if condition is false it will just freeze the animation with image_speed=0 or change to a special sprite that is a loop, and keep it like that until condition is true, then it changes to the next sprite.
3. animation end event with split sprites.
Any other method or tips? Thank you.
(lets please take the example below).
Im thiking about some ways to do that:
1. timelines(I dont really like them),
2. split the sprite into 3 sprites(or how much we need) and then using a script running in the step event, verifying for the condition(like vspeed<0) to change to the next sprite, if condition is false it will just freeze the animation with image_speed=0 or change to a special sprite that is a loop, and keep it like that until condition is true, then it changes to the next sprite.
3. animation end event with split sprites.
Any other method or tips? Thank you.