How to submit a jam game the PROPER way!

EvanSki

Raccoon Jam Host
Can't wait for "How to submit a jam game the PROPER way!" :p
This topic will go over and provide Discussion on how to submit a game for the jam.
There will be a small how to on the main announcement post of the current jam as well.


.Any GMC member can take part in the GMC Jam. You must use GameMaker to create your game.
-If you are a gmc member and you are using GameMaker or GameMakerStudio 1-2, You're already heading on the right path!

.Games must be made between the start and the end of the jam time as stated in the jam announcement, and posted in the games topic.
-the jam game you wish to submit must be made during the allowed time of the jam, The time and dates will be in Coordinated Universal Time (UTC) (Time converter); Then you must have a submission post in the Games topic,
The Games topic will be created when the jam officially starts, How ever the Announcement will be created before the date to promote hype for the jam.

.You may use resources such as graphics, sounds and scripts that were made prior to the jam, as long as the bulk of your work takes place during Jam weekend.
however, the credits should make clear where the assets come from and which were made before the Jam; The creators of the entry must have rights to all of the assets; unlicensed use of resources is not allowed

-basically don't make a full game before the jam and try to submit that, That wouldn't be fun or in spirit of the jam. Also make sure you have rights to use any asset in your game and to credit them as such. There are a few people that stream or record their playthroughs of jam games and its no fun to be hit with a DMCA.
In practice no-one has been disqualified on these grounds, but you will be at the mercy of those voting on your game with this information in mind.
To include credits simply make a .txt file named "Readme.txt" and have it in your games included files, make sure the txt has the credits listed.


.You may create one post per entry in the games topic. You may create this post before your game is finished and continue editing that post to update your progress, in fact you are encouraged to write a devlog!

-When the games topic is created, you will post your submission for your game, Only 1 post (submission) per game entry, if you have multiple games you wish to submit that you've made during the jam, you may make a single submission post for each.
You then are allowed to edit that post to provide more info about the game as you make it, and even a Devlog (a day by day log of your events during the creation of your game)!

.All entries must have a download link in the Games Topic before it closes at Jam End date.
-Of course we need to be able to play your game! The link can be to Google drive, itchio, host-a net, some place where we can download your game free and preferably without needing to know about hot singles in our area. ;)
if your game is an HTML game, the link to the game will be fine as well.

.All entries should work on Windows as a standalone executable / compressed zip folder. No installers please.
-Your entry can also work in HTML5 and on other platforms, but most voters will be using Windows and therefore your entry should work primarily on windows in order to secure a decent amount of feedback.

.All entries are encouraged to follow the Jam theme. It isn't mandatory to do so, but you'll often get more favorable reviews from your peers!
-Each Jam there is a theme to make a game around, you do not need to add the theme to be able to submit a game, however the voters might have small qualms about that.

.You may create your entry alone or as part of a team. If you're looking for teammates, try asking in the jam topic or joining the GMC Jam Discord.
-This is a rule that's been really relaxed, typically their is a limit to a max of 3 but there have been teams of 4 in the past, Please do not ask for team mates during a jam in this topic, as this topic is for discussion of these rules only.

.For the sake of our internet connection and the planet, please make sure to use the appropriate soundtrack compression options.
-So please go through all your background music resources (leave SFX as-is) and in "Attributes", choose the Compressed - Streamed. With that your BGM should weight much less in the exported file.
You do not need to do this but it's recommended


Again this topic to get feedback from the community and to provide discussion on the rules that we have for the GMC Jams.
Happy Jamming.


ps: @Nocturne to cover myself from your righteous fury and amazing powers of justice, this is a good post and as the host of the jam I think its good to allow feedback on this in a determined place rather then to repeat things per jam or to have unessacery clutter in the discussion topics of the jams. ;) also you're the best!
 
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TsukaYuriko

☄️
Forum Staff
Moderator
Absolute madlad... :D

For the sake of our internet connection and the planet, please make sure to use the appropriate soundtrack compression options.
-So please go through all your background music resources (leave SFX as-is) and in "Attributes", choose the Uncompress on Load - Not Streamed. With that your BGM should weight much less in the exported file.
Might want to change this to Compressed - Streamed, otherwise you'll be the one to blame for every jam game suffering from hiccups at the start of every level.
 

Alice

Toolmaker of Bucuresti
Forum Staff
Moderator
Back then, @Micah_DS recommended Uncompressed on Load - Not Streamed, because Compressed - Streamed had some issues (it didn't loop seamlessly, I think?). If I recall, it was fixed in some version of GM:S 2.x.

On a side note, back when I was hosting the Jam the rules were stricter about unlicensed resources and crediting:
  • the entry might use assets (graphics, audio, scripts, extensions, Marketplace resources etc.) created before the Jam, whether by team members or someone else; however, the credits should make clear where the assets come from and which were made before the Jam
  • the creators of the entry must have rights to all of the assets; unlicensed use of resources is not allowed
I think it might be a good opportunity to bring these back, especially the part about unlicensed use of resources - some people included music from commercial games in their entries, and this is pretty much illegal and also can cause trouble with Jam streams/playthroughs on twitch or YouTube or somesuch.

In practice no-one has been disqualified on these grounds, but I think it's still good to have such a rule in place. That way entrants can't claim they didn't know about this. Maybe we'd see more complete credits too (right now, way too often I can't even tell if music is entrant's own or not, and most of the time it's not).
 

EvanSki

Raccoon Jam Host
Back then, @Micah_DS recommended Uncompressed on Load - Not Streamed, because Compressed - Streamed had some issues (it didn't loop seamlessly, I think?). If I recall, it was fixed in some version of GM:S 2.x.

On a side note, back when I was hosting the Jam the rules were stricter about unlicensed resources and crediting:


I think it might be a good opportunity to bring these back, especially the part about unlicensed use of resources - some people included music from commercial games in their entries, and this is pretty much illegal and also can cause trouble with Jam streams/playthroughs on twitch or YouTube or somesuch.

In practice no-one has been disqualified on these grounds, but I think it's still good to have such a rule in place. That way entrants can't claim they didn't know about this. Maybe we'd see more complete credits too (right now, way too often I can't even tell if music is entrant's own or not, and most of the time it's not).
I agree with this and have updated the thread to reflect the changes, well see how it goes for this jam
 
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