So, hello everybody. My question may sound strange but I really want to explain it more clear to get an answer to this important thing.
First of all, I mean what is the most efficient way to store something like database of the game. Or another example, from my latest project:
Say, I want to have Narrator in the game, that will play different sounds during the whole game. Of course such sounds will be stores in variables and reused later, but what if I want to change the voice of that Narrator? So I mean, the question is how should I hold the data about the Narrator in the most efficient way?
This is my question in short.
But if you need another example, when I said about databases, I meant something like in my previous project:
Say, I want to make a football simulator, with players that have different stats, photo images, names, nations and else. And then when the match starts this data will be used to create players instances.
So how should I hold my data, that I can use it in GMS and edit easily probably outside GMS?
First of all, I mean what is the most efficient way to store something like database of the game. Or another example, from my latest project:
Say, I want to have Narrator in the game, that will play different sounds during the whole game. Of course such sounds will be stores in variables and reused later, but what if I want to change the voice of that Narrator? So I mean, the question is how should I hold the data about the Narrator in the most efficient way?
This is my question in short.
But if you need another example, when I said about databases, I meant something like in my previous project:
Say, I want to make a football simulator, with players that have different stats, photo images, names, nations and else. And then when the match starts this data will be used to create players instances.
So how should I hold my data, that I can use it in GMS and edit easily probably outside GMS?