pixeltroid
Member
I'm trying to set up a boss fight where debris falls from random points from the ceiling (a pretty common thing in 2D platformer games).
I have the debris object ready "obj_debris" (with gravity and an explosion sequence when it hits the ground or the player). And I need them to appear and fall within a time slot in the bosses timeline. And they need to originate along the top border of my in-game VIEW.
Any ideas as to how I implement this?
I have the debris object ready "obj_debris" (with gravity and an explosion sequence when it hits the ground or the player). And I need them to appear and fall within a time slot in the bosses timeline. And they need to originate along the top border of my in-game VIEW.
Any ideas as to how I implement this?