Howdy, so this will hopefully be my last "Help" related post for a while, but my project has evolved quite a bit and is now looking a bit more like a traditional RPG. But I wanted to give it a bit more of a 2D perspective, which was pretty easy to do, but combat has gotten into the mix and now I've got a couple of questions. Darkest Dungeon is one of my favourite RPGs in recent years (and if you haven't tried it out, I'd recommend it wholeheartedly) and I especially enjoy how they do combat, be it from the visual appearance to the gameplay it provides, it's definitely more interesting than just "click any attack, click any enemy, done." For if you don't know every player character and monster has a "slot" up to 4 per side (though I will be extending this on the enemy's side for "horde" situations) and attacks can only hit certain areas. For visuals, instead of a full-on animation, you're presented with each character in a "pose" with the attack or spell being used on the enemy or ally. So my questions consist of: How would I set up a "slot" system? How would I restrict attacks to specific "slots"? How do I tell GMS2 which characters to bring up when actions are being made (So for instance if the Knight attacks a Skeleton in the back, how do I tell the system to specifically use those two characters with those two sprites?) Any help or method would be appreciated and I thank you in advance. Sorry if this isn't descriptive enough and if so I'd be more than happy to help. I know when it comes to damage, status chances or resistances, that's just an internal numbers game. This is a case in which I more so need help with getting the visuals to "look right" if that makes sense.