Hello! (scroll down to see the crux of the issue) I'm making a game with RPG-style dialogue, where the different characters you talk to have different poses when they talk to you based on their emotion. The system has global variables that determine which characters are on the left and right sides of the dialogue box, and the emotion of each character. I'm trying to make it so that when setting the sprites for these two sides of the box, I can just extract the values of these global variables and set the character's sprite index from the string. For example: (in text controlling object) global.Lemote = "happy" global.Lcharacter = "fred" [This script controls the left-side talking object, called obj_Ltalk. I have a sprite called happy_fred. This is in the create event] sprite_index = string(global.Lemote)+"_"+ string(global.Lcharacter); (crux of issue starts here) My trouble is that the string tries to convert into an integer, so whenever I activate the text box it displays the error message: unable to convert string "happy_fred" to integer at gml_Object_obj_Ltalk_Create_0 (line 5) - sprite_index = string(global.Lcharacter)+"_"+string(global.Lemote); So what should I do to make it recognize the string? Thanks to anyone who responds!