1. Hey! Guest! The 36th GMC Jam will take place between February 27th, 12:00 UTC - March 2nd, 12:00 UTC. Why not join in! Click here to find out more!
    Dismiss Notice
  2. NOTICE: We will be applying a Xenforo update on Tuesday 25th of February. This means that from approximately 10:00 to 14:00 BST the forums will be offline (or possibly longer). Sorry for the inconvenience! Official Announcement here.

GM:S 1.4 how to save progress if Studio freezes

Discussion in 'Legacy GameMaker Community Tech Support' started by Makkeonmies, Jan 25, 2020.

  1. Makkeonmies

    Makkeonmies Member

    Joined:
    Oct 25, 2017
    Posts:
    125
    hi, has happened to me multiple times, i exit the sprite editor and the program freezes. havent saved the project in some time since it auto saves upon testing and i dont want it to save before i know everything is fine and done correctly. now the Studio sits there saying 'program doesnt respond' and i know it never will, when i close it lose hours worth of work. is there any way to make it respond, or to save the unsaved project. seems kinda hopeless but if there is please respond!
     
  2. TsukaYuriko

    TsukaYuriko Q&A Spawn Camper Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    1,991
    Not really. Unresponsive program means unresponsive program - not much you can do about it, aside from pre-emptive saving.
     
  3. FrostyCat

    FrostyCat Member

    Joined:
    Jun 26, 2016
    Posts:
    4,881
    You can't salvage unsaved data from a freeze or crash. The only thing you can do is to save often, such that any losses can be recouped with minor additional work.

    Source control can help with these kinds of workflows:
    • When you work on a new sprite, open a new branch and switch to it.
    • Whenever you reach a point where the additions/changes look like a good checkpoint (doesn't have to be final), save and commit.
    • If you don't like your latest change, just revert and keep working.
    • When you are finally done, go back to the original branch and then do a squashed merge (i.e. git merge --squash).
    Then you can limit your losses to the span between checkpoints, while the final result will still look as though you did it all in one go.
     
    Makkeonmies and TsukaYuriko like this.
  4. Chaser

    Chaser Member

    Joined:
    Jul 29, 2016
    Posts:
    156
    This happening every time your using gms2? Try checking your PC processes, maybe you got a lot going on in the background from other apps that results in making gamemaker become unresponsive. I kept getting same sort of thing, so I just make sure I haven’t got a lot running at the same time, the unresponsive became a lesser thing, but does happen on the odd occasion. Worse when I got a lot tabs open on my chrome, it’s more my weak power PC than GM. Defo save often, and create duplicates of anything you plan on modifying, back ups are always with anything and everything. One of the things that worked for me when gm become unresponsive was to open the task manager to end task, but not actuallly ending the task, just opening the task manager window was enough to get it to start responding, but just enough for me to save what I had done. Might not work for you, but it did for me thankfully. Not sure how or why it worked but I didn’t care. Saved me a few times.
     
    Makkeonmies likes this.
  5. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    5,043
    It's tagged as 1.4 and posted in the legacy forum. ;)
     
    Chaser likes this.
  6. Chaser

    Chaser Member

    Joined:
    Jul 29, 2016
    Posts:
    156
    Hahaha, I didn’t see that, second time I’ve made a prat of myself today. Cheers.:)
     
    rIKmAN likes this.

Share This Page