E
eric1906
Guest
Hello,
So I am working on an Android game on GMS2, and the volume of sprites I am going to use is pretty large (> 100MB).
I know how texture pages work, and how to optimize them to avoid too many swaps.
However, considering that Google Play limits application file size (to about 50 or 100MB cant remember exactly), and since importing all graphics into the game will lead to an .apk file larger than the limit, I can not do that.
Since the game is multiplayer (with a master server), I made the client to download those sprites from the server, then add them into the game (sprite_add(...)). But this creates a new texture page for each sprite.
How am I supposed to handle that? I looked everywhere but couldnt find any way to work on texture pages once the game is running.
Thanks!
So I am working on an Android game on GMS2, and the volume of sprites I am going to use is pretty large (> 100MB).
I know how texture pages work, and how to optimize them to avoid too many swaps.
However, considering that Google Play limits application file size (to about 50 or 100MB cant remember exactly), and since importing all graphics into the game will lead to an .apk file larger than the limit, I can not do that.
Since the game is multiplayer (with a master server), I made the client to download those sprites from the server, then add them into the game (sprite_add(...)). But this creates a new texture page for each sprite.
How am I supposed to handle that? I looked everywhere but couldnt find any way to work on texture pages once the game is running.
Thanks!