Apologies that this answer is no doubt simple, but everything I google and youtube, just shows how to draw tiles using the editor manually (brushes/libraries/autotile etc).
From the documentation I know i can grab a specific tile using
I appreciate the example below I could just make them into one big animation and select the frame and set speed to 0 - however i'm trying to understand and learn the approach with tiles for more complex procedurally generated backgrounds later.
Many thanks
From the documentation I know i can grab a specific tile using
tilemap_get
, but how would I then draw that to an instance layer programatically?I appreciate the example below I could just make them into one big animation and select the frame and set speed to 0 - however i'm trying to understand and learn the approach with tiles for more complex procedurally generated backgrounds later.
Many thanks