Wabbajackalope
Member
ok this is a question i asked in a different thread but thought deserved its own.
when an object moves outside of a room it stops being drawn, under normal circumstances this is perfectly normal but if you alter the prospective using d3d_set_projection_ext this will make it possible to see outside the normal 2d boundries and, as a result objects start randomly disappearing.
in the previous thread it mentioned to alter the view of the room, which i have attempted to do using view, border, and port, none of which have proven effective.
does anyone know a work around so that objects will remain visible even once they go off the edge of the screen?
thank you.
when an object moves outside of a room it stops being drawn, under normal circumstances this is perfectly normal but if you alter the prospective using d3d_set_projection_ext this will make it possible to see outside the normal 2d boundries and, as a result objects start randomly disappearing.
in the previous thread it mentioned to alter the view of the room, which i have attempted to do using view, border, and port, none of which have proven effective.
does anyone know a work around so that objects will remain visible even once they go off the edge of the screen?
thank you.