M
myoventea
Guest
I have a target object which is moving slowly - i'd like to create another 'pointer' object that will maintain a set distance from the target, will always point towards the target, and will move in a circle around the target when the player moves the mouse left/right.
I've only the barest idea of how to do this in GML - could someone give me some help?
Thanks all!
I've only the barest idea of how to do this in GML - could someone give me some help?
Thanks all!