Hi, I'm learning and know a little bit about making online co-op games using GMS. Currently I am using GMnet. I have searched on google but there is probably too little information about optimizing in GMS co-op games. I have seen a very good game made in GMS with online co-op function, which is Forager.
Forager (Beta) [Online Co-op] : Co-op Campaign
Although this game has been discontinued for online co-op, I have a problem to figure out: how to optimize in game, which means in forager there are a lot of objects created and made how to optimize game without lag or drop in fps? I came across this game author's optimization here:
FORAGER: OPTIMIZATION IN GAMEMAKER
but that's only for offline games, so what's the way to optimize with online co-op? Is it different from the normal way offline. Hope someone who has ever done co-op online using GMS can suggest or help me. I sincerely thank.
Forager (Beta) [Online Co-op] : Co-op Campaign
Although this game has been discontinued for online co-op, I have a problem to figure out: how to optimize in game, which means in forager there are a lot of objects created and made how to optimize game without lag or drop in fps? I came across this game author's optimization here:
FORAGER: OPTIMIZATION IN GAMEMAKER
but that's only for offline games, so what's the way to optimize with online co-op? Is it different from the normal way offline. Hope someone who has ever done co-op online using GMS can suggest or help me. I sincerely thank.