How to open a game with fonts created from the game? (Font_add)

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The GadPacks

Guest
Hello, Merry Christmas to everyone :). I need help .. I am creating a program that saves the documents in format (.exe). You can change the text font when you want, you can add images, and more ... Each time you change the font of the text, a new font (font_add) is added. at the time of opening the saved document, the created fonts do not exist and therefore the text loses the format. How do I repair this?
 
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dj_midknight

Guest
I am still fairly new to GMS, but my I would expect that you probably need to output the configuration for the user created font to a file that can be read back at launch time.
 
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