Lady Glitch
Member
So it appears that scaling a sprite also scales its mask. No matter if I scale it by xscale/yslcale, draw manually with draw_sprite_ext(), change the mask from "same as sprite" to something different, or keep it as it is.
With that, my bounding box collisions get messy. I would like to keep my object sprite's scalings purely visual. How can I do that?
With that, my bounding box collisions get messy. I would like to keep my object sprite's scalings purely visual. How can I do that?