Heavybrush
Member
I have to make a navigable map
the starting point is in the center
there are three worlds + the final stage
pressing up I have to navigate from the base to the first level of the first world and go next level in second and third
pressing down I have do go from the third to the second and from the second to the first level and from the first level of the world to the base
pressing left and right I have to change the world
now:
I already made a lot of menus using different methods, but alway using a 1d array
obj_menu:
create event:
step event:
scr_menu();
/////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
This time I have to navigate in a 2d array
I did this:
obj_map:
create event:
step event:
how to translate the first method to de sencond need??
the starting point is in the center
there are three worlds + the final stage
pressing up I have to navigate from the base to the first level of the first world and go next level in second and third
pressing down I have do go from the third to the second and from the second to the first level and from the first level of the world to the base
pressing left and right I have to change the world
now:
I already made a lot of menus using different methods, but alway using a 1d array
obj_menu:
create event:
Code:
///menu
menu[0] = "new";
menu[1] = "load";
menu[2] = "exit";
space = 55;
mpos = 0;
Code:
///move
if(inputs) {
var move = 0;
move -= max(keyboard_check_pressed(vk_up),0);
move += max(keyboard_check_pressed(vk_down),0);
if(move != 0) {
mpos += move;
if(mpos < 0) {
mpos = array_length_1d(saveload) -1;
}
if(mpos > array_length_1d(saveload) -1) {
mpos = 0;
}
}
//push
if(keyboard_check_pressed(vk_enter)) {
scr_menu();
}
}
Code:
switch(mpos) {
case 0: { scr_new_game(); break; } //new
case 1: { scr_load_game(); break; } //load
case 2: { game_end(); break; } //exit
default: { break; }
}
/////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
This time I have to navigate in a 2d array
I did this:
obj_map:
create event:
Code:
///navigation setup
if(crash_to_base) { lvl[0,0] = true }
if(base_to_ruins_1) { lvl[1,0] = true }
if(ruins_1_to_ruins_2) { lvl[1,1] = true }
if(ruins_2_to_ruins_3) { lvl[1,2] = true }
if(base_to_city_1) { lvl[2,0] = true }
if(city_1_to_city_2) { lvl[2,1] = true }
if(city_2_to_city_3) { lvl[2,2] = true }
if(base_to_lab_1) { lvl[3,0] = true }
if(lab_1_to_lab_2) { lvl[3,1] = true }
if(lab_2_to_lab_3) { lvl[3,2] = true }
if(base_to_castle) { lvl[4,0] = true }
//posizione del menu
mposh = 0;
mposv = 0;
mpos[mposv,mposh] = 0;
Code:
///map navigation
if(inputs) {
moveh -= max(keyboard_check_pressed(vk_left),0);
moveh += max(keyboard_check_pressed(vk_right),0);
movev -= max(keyboard_check_pressed(vk_up),0);
movev += max(keyboard_check_pressed(vk_down),0);
if(moveh != 0) {
//mposh += move;
}
if(movev != 0) {
//mposv += move;
}
push = keyboard_check_pressed(vk_enter);
if(push) {
scr_map();
}
}