KyleRansford
Member
For instance, I have a game with an auto scrolling camera, and I want to have an enemy appear and stay on screen while following the same speed as the auto scrolling camera. But, with the normal relative path function, the object just stays where it's at following the path no matter if I put
For example, if an object is following a relative path in a circle, how can I keep the object on screen following the auto scroll and stay on it's path?
y -= 1
in the object's Step Event.For example, if an object is following a relative path in a circle, how can I keep the object on screen following the auto scroll and stay on it's path?