R
rangers1001c
Guest
I have a 2D endless runner where the player can pick up boosts that increase his/her speed.
The Problem:
When the player picks up a boost, I need all the objects in the room to move towards the left at a faster rate, and eventually slow down as the boost is used up. How do I implement this?
Information that might help:
Currently, all the objects in the room move towards the left at a set speed (Like in any other 2D endless runner).
I'm using alarms to automatically generate objects (like boosts, obstacles, etc).
The Problem:
When the player picks up a boost, I need all the objects in the room to move towards the left at a faster rate, and eventually slow down as the boost is used up. How do I implement this?
Information that might help:
Currently, all the objects in the room move towards the left at a set speed (Like in any other 2D endless runner).
I'm using alarms to automatically generate objects (like boosts, obstacles, etc).