J
jpreed00
Guest
I'm looking to recreate the same system generated by the ef_smoke constant. What are the settings used by the particle system to achieve this effect?
Thanks!
Thanks!
smoke = part_type_create();
part_type_shape(smoke, pt_shape_smoke);
part_type_size(smoke, 1, 2, 0, 0);
part_type_color1(smoke, c_gray);
part_type_alpha2(smoke, 0.06, 0.08);
part_type_speed(smoke, 0, 0.01, -0.10, 0);
part_type_direction(smoke, 0, 359, 0.1, 20);
part_type_orientation(smoke, 0, 0, 0, 0, 1);
part_type_blend(smoke, 0);
part_type_life(smoke, 30, 60);