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NoFontNL
Guest
Hello, I'm working on a game, and now I want to make the player 'fail'.
Why?
Because I want to learn the player something. I tried making the one way passages clear to the player by creating a level, you have to 'guess' which path leads to the end. But if the player guesses the right path, then he doesn't learn how the one way passages work, because they see the finish and never tried accessing the one way paths from the 'wrong' side.
How can I make the player fail? The level musn't change after he failed, I just want to design it so, that he has to try it at least once. It's kinda hard.
So...
Any help would be appreciated.
Why?
Because I want to learn the player something. I tried making the one way passages clear to the player by creating a level, you have to 'guess' which path leads to the end. But if the player guesses the right path, then he doesn't learn how the one way passages work, because they see the finish and never tried accessing the one way paths from the 'wrong' side.
How can I make the player fail? The level musn't change after he failed, I just want to design it so, that he has to try it at least once. It's kinda hard.
So...
Any help would be appreciated.