S
Setteduetto
Guest
First off, yes the game is running at 60 fps.
Basically I'm making an action platformer game where the character is very small. The character has to be small because he moves very fast and I want the player to be able to see a ways ahead of themselves so they don't have to make blind leaps. The problem is, while I don't have much trouble keeping up with the character's location (it looks fine as just a blue square), if I keep my eyes on the player it looks choppy and makes me want to look away.
Do things like a trail of gradually less opaque particles help? Or would that just clutter the screen?
Any and all potential solutions would be helpful, whether they're graphics solutions or just design fixes.
Basically I'm making an action platformer game where the character is very small. The character has to be small because he moves very fast and I want the player to be able to see a ways ahead of themselves so they don't have to make blind leaps. The problem is, while I don't have much trouble keeping up with the character's location (it looks fine as just a blue square), if I keep my eyes on the player it looks choppy and makes me want to look away.
Do things like a trail of gradually less opaque particles help? Or would that just clutter the screen?
Any and all potential solutions would be helpful, whether they're graphics solutions or just design fixes.