Lens
Member
I have a horizontal 2D object (plane) which, after an specific event, should a loop (not the loop variable, I meant an actual 360° movement).
For that to happen, I thought about having the plane's image change its image_angle to a fix temporary center, while having:
I. negative vspeed (goes up), positive hspeed, then
II. negative vspeed (still going up), negative hspeed, thus
III. positive vspeed (now time to go down), negative hspeed, and, at last
IV. positive vspeed (going down back to it's original "y"), positive hspeed.
However I've got burried under alarms (almost using all of them) and yet it was not enought for it to work! The h/v speeds aren't responding and the image_angle doesn't really seem to be working properly aswell... (sometimes getting stuck on the 90°, 180° max), also that temporary object that should dictate its angle is getting weirdly replicated into the alarms.
Any ideas on how a horizontal plane loop could work?
For that to happen, I thought about having the plane's image change its image_angle to a fix temporary center, while having:
I. negative vspeed (goes up), positive hspeed, then
II. negative vspeed (still going up), negative hspeed, thus
III. positive vspeed (now time to go down), negative hspeed, and, at last
IV. positive vspeed (going down back to it's original "y"), positive hspeed.
However I've got burried under alarms (almost using all of them) and yet it was not enought for it to work! The h/v speeds aren't responding and the image_angle doesn't really seem to be working properly aswell... (sometimes getting stuck on the 90°, 180° max), also that temporary object that should dictate its angle is getting weirdly replicated into the alarms.
Any ideas on how a horizontal plane loop could work?