P
polartropics
Guest
so i am an animator and im working on a small project. ive had this idea of a while where, in 2d games, instead of a cutscene being ingame sprites moving on their own, what if it was whole new 8 bit sprites moving and animating like a cartoon (with much less frames than an animation of course.) like in the game Another World for the snes. hyperlight drifter came out and i was sooooo happy to see that they've done this. they made the cutscenes like cartoons, made of bigger 8 bit sprites animated with the backgrounds changing.
i want to do this, but before i start this i want to know the best way to go about it. im thinking it would be better and faster if it wasnt prerendered. my thinking is, create a cutscene trigger object then when it collides with the player change rooms. in the new room, this will be where the cutscene takes place. like a normal cutscene it will just be sprites moving around and changing. except theyre much bigger and the background is a sprite and it moves and changes as well.
im posting this because i want to make sure this is the best way, both performance wise and functionally to go about this. i know its possible somehow because heart machine did it and HLD was made with gamemaker. Thank in advance everyone
i want to do this, but before i start this i want to know the best way to go about it. im thinking it would be better and faster if it wasnt prerendered. my thinking is, create a cutscene trigger object then when it collides with the player change rooms. in the new room, this will be where the cutscene takes place. like a normal cutscene it will just be sprites moving around and changing. except theyre much bigger and the background is a sprite and it moves and changes as well.
im posting this because i want to make sure this is the best way, both performance wise and functionally to go about this. i know its possible somehow because heart machine did it and HLD was made with gamemaker. Thank in advance everyone