C
Conradical
Guest
Hey everyone! I've been making this game called Shuriken, and I really like the core idea, but am struggling to find a way to make the gameplay more rich. You can find a video of some gameplay here.
So in short, you control the ninja with the 4 directional keys and the spacebar. The directional keys are used to throw shurikens in those 4 directions, while the spacebar is used as a kind of "block". If running enemies hit you while you are crouching due to spacebar, they die. However, if enemies touch you, or you throw a shuriken that doesn't hit an enemy, you lose 5 seconds, out of the 30 you have to get the highest score possible. Also, the more enemies you hit consequently in a certain period of time, the brighter the "combostone" shines, and thus, the more points you get every time you kill an enemy. This adds a risk-reward dynamic into the game, since you want to go as fast as possible to get as many points as you can, but you don't wanna go too fast and miss your shots.
Despite all of this, I still feel like the game gets a bit stale quite quick. Does anyone have any suggestions?
So in short, you control the ninja with the 4 directional keys and the spacebar. The directional keys are used to throw shurikens in those 4 directions, while the spacebar is used as a kind of "block". If running enemies hit you while you are crouching due to spacebar, they die. However, if enemies touch you, or you throw a shuriken that doesn't hit an enemy, you lose 5 seconds, out of the 30 you have to get the highest score possible. Also, the more enemies you hit consequently in a certain period of time, the brighter the "combostone" shines, and thus, the more points you get every time you kill an enemy. This adds a risk-reward dynamic into the game, since you want to go as fast as possible to get as many points as you can, but you don't wanna go too fast and miss your shots.
Despite all of this, I still feel like the game gets a bit stale quite quick. Does anyone have any suggestions?