S
on create, image_angle = player.image_angle.
what? sry man, Im a bit stupidon create, image_angle = player.image_angle.
How are you changing your player's angle or direction?what? sry man, Im a bit stupid
no way around that cornerHow are you changing your player's angle or direction?
image_angle = (playerObjectName).image_angle
No, I didn't use image_angleAs maratae asked, how do you rotate the player? Do you have four player sprites? Do you use image_angle?
If you use image_angle, in the create event of the bullets, put
Please try being as clear as possible when posting a thread so we can help you!Code:image_angle = (playerObjectName).image_angle
image_angle = point_direction(x, y, mouse_x, mouse_y);
if (keyboard_check(vk_left))
{
image_angle = image_angle - 3;
}
if (keyboard_check(vk_right))
{
image_angle = image_angle + 3
}
I'm very grateful to you,Also, I see you're using Drag n Drop. Now, I have nothing against DnD, and I think it's a great tool for beginners to grasp the basics of GameMaker. However, I highly recommend, when you're ready, to create your projects using GameMaker Language. A great YouTuber called Shaun Spalding has a fantastic GMS2 platformer tutorial for absolute beginners, and he explains every single line of code in detail. You can find his GMS2 platformer tutorial series here.
Now, I do not want to push you into anything, take it at your own pace. I understand that you can view how your DnD looks in proper GML, so I encourage you to view your code in proper lines of code, so you can get an understanding of how things work. Also, have a look around Shaun's channel, and across YouTube for more useful tips n tricks!
Maybe a better use gamemaker 8.1?Also, I see you're using Drag n Drop. Now, I have nothing against DnD, and I think it's a great tool for beginners to grasp the basics of GameMaker. However, I highly recommend, when you're ready, to create your projects using GameMaker Language. A great YouTuber called Shaun Spalding has a fantastic GMS2 platformer tutorial for absolute beginners, and he explains every single line of code in detail. You can find his GMS2 platformer tutorial series here.
Now, I do not want to push you into anything, take it at your own pace. I understand that you can view how your DnD looks in proper GML, so I encourage you to view your code in proper lines of code, so you can get an understanding of how things work. Also, have a look around Shaun's channel, and across YouTube for more useful tips n tricks!
The Creator edition of GM:S 2 removes all feature restrictions and lasts for a year for merely $39. Perfect early Christmas present?I'm very grateful to you,
But I use a trial version, and I can't create new sprites anymore
its so sad, I can download cracked version?
Maybe a better use gamemaker 8.1?
I buy license on this week man) Don't scare me))The Creator edition of GM:S 2 removes all feature restrictions and lasts for a year for merely $39. Perfect early Christmas present?
Keep in mind that software piracy is a crime. I doubt that potentially facing legal charges is in your best interest, not to mention that you will of course be banned from this community if you do so.
You asked!I buy license on this week man) Don't scare me))
If you're asking whether anything you made in the free version can be used in paid versions: Yes.I can all the projects created in the test version to synchronize with the steam version?