Hi,
I would like to ask about for advice. I have now in excel designed 60 passive skills, meaning that I have a skill name and skill effect. Almost all these skills, I know how to implement and how to make it working.
But some of these effects are very different, meaning that, it will be implemented in different object and in different part of a game.
Let’s example:
Destructor – passively increases melee weapon damage by 3%
Negotiation – Passively decreases a shop price by 10 %
Destabilization – Paralyze enemies for 5sec
And so, on
The question is, which is the way, how should be implemented, in case of readability, and editability.
Currently I think only about plenty of scripts, which I call at the certain objects. Is there any better way?
I want to achieve logic of the all skills at the one place
Thanks
I would like to ask about for advice. I have now in excel designed 60 passive skills, meaning that I have a skill name and skill effect. Almost all these skills, I know how to implement and how to make it working.
But some of these effects are very different, meaning that, it will be implemented in different object and in different part of a game.
Let’s example:
Destructor – passively increases melee weapon damage by 3%
Negotiation – Passively decreases a shop price by 10 %
Destabilization – Paralyze enemies for 5sec
And so, on
The question is, which is the way, how should be implemented, in case of readability, and editability.
Currently I think only about plenty of scripts, which I call at the certain objects. Is there any better way?
I want to achieve logic of the all skills at the one place
Thanks