H
hughrock_projects
Guest
The thread title is pretty self-explanatory.
I KNOW there are threads and topics covering this very question. I've seen them in the past for GMS1.4, but I must be looking for them wrong because I'm having trouble finding what I'm looking for now.
I know that GMS is sandboxed, but being able to load files/sounds after the game has been compiled is essential to my project.
Basically, Is there any way to get around the sandbox limitations for the file system (if for nothing else than to load external files/sounds into the game post-compile)?
Thanks in advance for any help.
EDIT: I fully expect to be required to buy and/or download an extension (or the like) from the marketplace (e.g. getting a "fix" for my problem by downloading file(s) from a 3rd party)
I KNOW there are threads and topics covering this very question. I've seen them in the past for GMS1.4, but I must be looking for them wrong because I'm having trouble finding what I'm looking for now.
I know that GMS is sandboxed, but being able to load files/sounds after the game has been compiled is essential to my project.
Basically, Is there any way to get around the sandbox limitations for the file system (if for nothing else than to load external files/sounds into the game post-compile)?
Thanks in advance for any help.
EDIT: I fully expect to be required to buy and/or download an extension (or the like) from the marketplace (e.g. getting a "fix" for my problem by downloading file(s) from a 3rd party)