What do you think is the best way to save and load data for a mobile game?
Local:
Once saved inside some ini file the user might manipulate the data?!
Web/ Database:
There might occure ioexception (how to handle them best?) or the user might intercept and replay post/get commands in the https call?!
I am so unsure how to implement it the best way. I could add some encryption and salt, but is it worth it?
It might happen the user has no internet connection (or it drops mid game). Strange errors might appear
Can someone explain how he/she solved this on his/her end? Maybe I am thinking too complex or missing
some important points in loading and saving logic?
Local:
Once saved inside some ini file the user might manipulate the data?!
Web/ Database:
There might occure ioexception (how to handle them best?) or the user might intercept and replay post/get commands in the https call?!
I am so unsure how to implement it the best way. I could add some encryption and salt, but is it worth it?
It might happen the user has no internet connection (or it drops mid game). Strange errors might appear
Can someone explain how he/she solved this on his/her end? Maybe I am thinking too complex or missing
some important points in loading and saving logic?