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GMS 2.3+ How to implement Spine Inverse Kinematics



So I want to implement a Spine animation with this behavior, but I can't find a function for IK. The only thing that seems close to it is the function "skeleton_bone_state_set" which lets you set the angle of a bone, but that would only work for a bone.

This is a very essential animation feature to have, I would be surprise if GMS doesnt support IK.


Here are a couple threads. Looks like IK setup inside Spine is handled in GM, but there are no GM features to create/setup IK. Look at the market place for extensions if you are trying not to setup IK in Spine: