T
TGSP
Guest
So I'm making a game where a square jumps from platform to platform trying to get as high as it can without getting hit by lasers and dying. While the square is in the air he rotates. But when he lands on a platform after rotating he doesn't land flat on one of his sides. For example he may land on his corner instead. I just want to know how do I make it so that he falls naturally so after rotating he doesn't land on his corner, and he falls flush with the platform. If I wasn't very clear as to what I'm trying to ask I'll clarify if you want.